Files
Fishing2Server/Hotfix/Social/Mail/System/MailConversationSystem.cs
2026-01-18 16:37:46 +08:00

128 lines
3.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Fantasy;
using Fantasy.Async;
using Fantasy.Entitas.Interface;
using Fantasy.Helper;
using NB.Game;
namespace NB.Chat;
public class MailConversationDeserializeSystem : DeserializeSystem<MailConversation>
{
protected override void Deserialize(MailConversation self)
{
self.Key = $"{self.FirstId}-{self.SecondId}";
}
}
public class MailConversationDestroySystem : DestroySystem<MailConversation>
{
protected override void Destroy(MailConversation self)
{
foreach (var mail in self.Mails)
{
mail.Dispose();
}
self.Mails.Clear();
self.FirstId = 0;
self.SecondId = 0;
self.Key = string.Empty;
}
}
public static class MailConversationSystem
{
public static async FTask Add(this MailConversation self, Mail mail)
{
self.Mails.Add(mail);
if (self.Mails.Count > AppConfig.MaxConversationCount)
{
self.Mails.RemoveAt(0);
}
if (mail.Items != null && mail.Items.Count > 0)
{
//有附件需要立马保存
await self.Save(true);
}
else
{
await self.Save(false);
}
}
public static async FTask Save(this MailConversation self, bool forceSave = true)
{
// self.NeedSave = true;
// self.NeedSaveTime = TimeHelper.Now + AppConfig.PlayerDataAutoSaveTime;
if (forceSave)
{
self.UpdateTime = TimeHelper.Now;
await self.Scene.World.Database.Save(self);
}
else
{
self.NeedSave = true;
self.NeedSaveTime = TimeHelper.Now + AppConfig.ChatDataAutoSaveTime;
}
}
/// <summary>
/// 是否可以发送邮件
/// </summary>
/// <param name="self"></param>
/// <param name="sendId"></param>
/// <returns></returns>
public static bool CanSend(this MailConversation self, long sendId)
{
if (self.Mails.Count < 1) return true;
foreach (var mail in self.Mails)
{
if (mail.Sender != sendId)
{
return true;
}
}
return false;
}
#region
public static async FTask<List<ConversationInfo>> ToInfo(this List<MailConversation> self, Scene scene, long selfId)
{
List<ConversationInfo> ret = new List<ConversationInfo>();
HashSet<long> ids = new HashSet<long>();
foreach (var conversation in self)
{
if (conversation.RemoveId.Contains(selfId)) continue;
ids.Add(conversation.FirstId);
ids.Add(conversation.SecondId);
}
ids.Remove(selfId);
var infos = await CacheHandler.GetPlayerBasicCacheInfos(scene, ids.ToList());
foreach (var conversation in self)
{
if (conversation.RemoveId.Contains(selfId)) continue;
var item = new ConversationInfo();
item.List = conversation.Mails.ToMailInfo();
var otherId = conversation.FirstId == selfId ? conversation.SecondId : conversation.FirstId;
var info = infos.Find(t => t.RoleId == otherId);
if (info != null)
{
item.RoleInfo = info;
}
ret.Add(item);
}
return ret;
}
#endregion
}