Files
Fishing2Server/Entity/Generate/ConfigTable/TbShop.cs
2026-03-05 15:03:45 +08:00

59 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Newtonsoft.Json.Linq;
using Luban;
namespace cfg
{
/// <summary>
/// 商店
/// </summary>
public partial class TbShop
{
private readonly System.Collections.Generic.Dictionary<int, Shop> _dataMap;
private readonly System.Collections.Generic.List<Shop> _dataList;
public TbShop(JArray _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<int, Shop>(_buf.Count);
_dataList = new System.Collections.Generic.List<Shop>(_buf.Count);
foreach(JObject _ele in _buf)
{
Shop _v;
_v = global::cfg.Shop.DeserializeShop(_ele);
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
}
}
public System.Collections.Generic.Dictionary<int, Shop> DataMap => _dataMap;
public System.Collections.Generic.List<Shop> DataList => _dataList;
public Shop GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : default;
public Shop Get(int key) => _dataMap[key];
public Shop this[int key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}