Files
Fishing2Server/Hotfix/Gate/Handler/Outer/C2G_ExitRoomRequestHandler.cs
2025-12-15 12:30:45 +08:00

82 lines
2.4 KiB
C#

using Fantasy;
using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
using Fantasy.Platform.Net;
using NB.Game;
namespace NB.Gate;
public class C2G_ExitRoomRequestHandler : MessageRPC<C2G_ExitRoomRequest, G2C_ExitRoomResponse>
{
protected override async FTask Run(Session session, C2G_ExitRoomRequest request, G2C_ExitRoomResponse response,
Action reply)
{
if (string.IsNullOrEmpty(request.RoomCode))
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
var gateUnitSessionComponent = session.GetComponent<GateUnitSessionComponent>();
if (gateUnitSessionComponent == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
// 在缓存中检查该账号是否存在
var gateUnitManageComponent = session.Scene.GetComponent<GateUnitManageComponent>();
if (gateUnitManageComponent == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var gateUnit = gateUnitManageComponent.Get(gateUnitSessionComponent.AccountID);
if (gateUnit == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
if (gateUnit.RoomCode != request.RoomCode)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
if (serviceId < 1 || roomId < 1)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
var sceneConfig = SceneConfigData.Instance.Get(serviceId);
if (sceneConfig == null)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
//执行退出房间操作
var roomResponse = (Map2G_ExiRoomResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
sceneConfig.RouteId, new G2Map_ExitRoomRequest()
{
AccountId = gateUnit.Id,
RoomCode = request.RoomCode,
});
if (roomResponse.ErrorCode != 0)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
gateUnit.RoomCode = string.Empty;
response.RoomCode = request.RoomCode;
response.ErrorCode = ErrorCode.Successful;
}
}