Files
Fishing2Server/Hotfix/Chat/Helper/ChatUnitFactory.cs
2025-08-07 17:51:25 +08:00

20 lines
553 B
C#

using Fantasy;
using Fantasy.Entitas;
namespace NB.Chat;
public static class ChatUnitFactory
{
/// <summary>
/// 创建一个新的Player
/// </summary>
/// <param name="scene"></param>
/// <param name="aId">ToKen令牌传递过来的aId</param>
/// <param name="isSaveDataBase">是否在创建的过程中保存到数据库</param>
/// <returns></returns>
public static ChatUnit Create(Scene scene, long aId)
{
var player = Entity.Create<ChatUnit>(scene, aId, true, true);
return player;
}
}