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Fishing2Server/Entity/Social/Chat/ChatChannel.cs
2026-01-18 16:37:46 +08:00

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using System.Collections.Generic;
using Fantasy.Entitas;
using MongoDB.Bson.Serialization.Attributes;
namespace NB.Chat;
/// <summary>
/// 聊天频道实体
/// </summary>
public class ChatChannel : Entity
{
/// <summary>
/// 频道绑定id
/// </summary>
[BsonElement("cid")] public long ChannelId;
/// <summary>
/// 频道类型 0.地图 1.工会频道
/// </summary>
[BsonElement("type")] public uint ChannelType;
/// <summary>
/// 频道名称
/// </summary>
[BsonElement("name")] public string Name = "";
/// <summary>
/// 频道密码
/// </summary>
[BsonElement("pass")] public string Password = "";
/// <summary>
/// 创建者
/// </summary>
[BsonElement("cr")] public long Creator;
/// <summary>
/// 创建时间
/// </summary>
[BsonElement("ct")] public long CreateTime;
/// <summary>
/// 频道地区 0全球 非0地区 如果是地图频道则表示地图位置
/// </summary>
[BsonElement("region")] public int Region;
/// <summary>
/// 当前频道在线人数
/// </summary>
[BsonIgnore] public readonly HashSet<long> Units = new HashSet<long>();
}