using Fantasy; using Fantasy.Entitas; namespace NB.Chat; public static class ChatUnitFactory { /// /// 创建一个新的Player /// /// /// ToKen令牌传递过来的aId /// 是否在创建的过程中保存到数据库 /// public static ChatUnit Create(Scene scene, long aId) { var player = Entity.Create(scene, aId, true, true); return player; } }