syntax = "proto3"; package Fantasy.Network.Message; message ChatUserInfo { int64 Id = 1;//用户id int64 Name = 2;//用户名 } message ChatMessageInfo { int32 Type = 1; //消息类型 int32 Source = 2; //消息来源 ChatUserInfo Trigger = 3; //触发者 string Content = 4; //内容 }