syntax = "proto3"; package Fantasy.Network.Message; /// 请求创建房间 message C2Map_CreateRoomRequest // ICustomRouteRequest,Map2C_CreateRoomResponse,MapRoute { int32 MapId = 1;//地图id } /// 请求创建房间成功 message Map2C_CreateRoomResponse // ICustomRouteResponse { string RoomCode = 1; //房间代码 repeated MapUnitInfo Units = 2; //房间玩家列表 } /// 请求网关进入房间 message C2G_EnterRoomRequest // IRequest,G2C_EnterRoomResponse { string RoomCode = 1; //房间代码 } /// 请求网关进入房间响应 message G2C_EnterRoomResponse // IResponse { string RoomCode = 1; //房间代码 repeated MapUnitInfo Units = 2; //房间玩家列表 } message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute { int32 MapId = 1;//地图id int64 RoomId = 2;//房间id,如果联机则有 } message Map2C_EnterMapResponse // ICustomRouteResponse { int32 MapId = 1; //地图id }