using ProtoBuf;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
///
/// GameAccount实体类
///
[ProtoContract]
public partial class RoleBaseInfo : AMessage, IProto
{
public static RoleBaseInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
NickName = default;
Head = default;
Country = default;
Level = default;
Exp = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoMember(1)]
public string NickName { get; set; }
[ProtoMember(2)]
public string Head { get; set; }
[ProtoMember(3)]
public string Country { get; set; }
[ProtoMember(4)]
public int Level { get; set; }
[ProtoMember(5)]
public int Exp { get; set; }
}
///
/// 角色信息
///
[ProtoContract]
public partial class RoleInfo : AMessage, IProto
{
public static RoleInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
BaseInfo = default;
RoleId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoMember(1)]
public RoleBaseInfo BaseInfo { get; set; }
[ProtoMember(2)]
public long RoleId { get; set; }
}
}