using Fantasy.Async; using Fantasy.Network.Interface; using Fantasy.Network.Roaming; namespace Fantasy; public sealed class C2Map_PushMessageToClientHandler : Roaming { protected override async FTask Run(Terminus terminus, C2Map_PushMessageToClient message) { terminus.Send(new Map2C_PushMessageToClient() { Tag = message.Tag }); await FTask.CompletedTask; } }