using System; using Fantasy.Async; using Fantasy.Network.Interface; namespace Fantasy; public class G2A_TestRequestHandler : RouteRPC { private static int Count; protected override async FTask Run(Scene entity, G2A_TestRequest request, G2A_TestResponse response, Action reply) { if (++Count % 1000000 == 0) { Log.Debug($"count:1000000"); } // Log.Debug($"{Count}"); await FTask.CompletedTask; } }