using Fantasy; using Fantasy.Async; using Fantasy.Network.Interface; namespace NB.Map; public class C2Map_CreateRoomRequestHandler : RouteRPC { protected override async FTask Run(Scene entity, C2Map_CreateRoomRequest request, Map2C_CreateRoomResponse response, Action reply) { Log.Info($"创建房间=== map:{request.MapId} pass:{request.Password}"); await FTask.CompletedTask; } }