namespace Fantasy { /// /// Scene的运行类型 /// public class SceneRuntimeMode { /// /// Scene在主线程中运行. /// public const string MainThread = "MainThread"; /// /// Scene在一个独立的线程中运行. /// public const string MultiThread = "MultiThread"; /// /// Scene在一个根据当前CPU核心数创建的线程池中运行. /// public const string ThreadPool = "ThreadPool"; } }