namespace Fantasy
{
///
/// Scene的运行类型
///
public class SceneRuntimeMode
{
///
/// Scene在主线程中运行.
///
public const string MainThread = "MainThread";
///
/// Scene在一个独立的线程中运行.
///
public const string MultiThread = "MultiThread";
///
/// Scene在一个根据当前CPU核心数创建的线程池中运行.
///
public const string ThreadPool = "ThreadPool";
}
}