using ProtoBuf;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
///
/// 通知游戏服角色进入该游戏服
///
[ProtoContract]
public partial class G2Game_EnterRequest : AMessage, IRouteRequest, IProto
{
public static G2Game_EnterRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
AccountId = default;
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoIgnore]
public Game2G_EnterResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Game_EnterRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class Game2G_EnterResponse : AMessage, IRouteResponse, IProto
{
public static Game2G_EnterResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
ErrorCode = default;
RoleRouteId = default;
RoleInfo = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return InnerOpcode.Game2G_EnterResponse; }
[ProtoMember(1)]
public long RoleRouteId { get; set; }
[ProtoMember(2)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class G2Game_ExitRequest : AMessage, IRouteRequest, IProto
{
public static G2Game_ExitRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
AccountId = default;
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoIgnore]
public Game2G_ExitResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Game_ExitRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class Game2G_ExitResponse : AMessage, IRouteResponse, IProto
{
public static Game2G_ExitResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return InnerOpcode.Game2G_ExitResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
///
/// 通知游戏服角色进入该聊天服
///
[ProtoContract]
public partial class G2S_EnterRequest : AMessage, IRouteRequest, IProto
{
public static G2S_EnterRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
Role = default;
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoIgnore]
public S2G_EnterResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2S_EnterRequest; }
[ProtoMember(1)]
public RoleSimpleInfo Role { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class S2G_EnterResponse : AMessage, IRouteResponse, IProto
{
public static S2G_EnterResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
ErrorCode = default;
RoleRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return InnerOpcode.S2G_EnterResponse; }
[ProtoMember(1)]
public long RoleRouteId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class G2S_ExitRequest : AMessage, IRouteRequest, IProto
{
public static G2S_ExitRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
AccountId = default;
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
[ProtoIgnore]
public S2G_ExitResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2S_ExitRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class S2G_ExitResponse : AMessage, IRouteResponse, IProto
{
public static S2G_ExitResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return InnerOpcode.S2G_ExitResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class S2G_ChatMessage : AMessage, IRouteMessage, IProto
{
public static S2G_ChatMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
Message = default;
IdList.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return InnerOpcode.S2G_ChatMessage; }
[ProtoMember(1)]
public ChatMessageInfo Message { get; set; }
[ProtoMember(2)]
public List IdList = new List();
}
///
/// 创建聊天频道
///
[ProtoContract]
public partial class Club2Chat_CreateChannel : AMessage, IRouteMessage, IProto
{
public static Club2Chat_CreateChannel Create(Scene scene)
{
return scene.MessagePoolComponent.Rent();
}
public override void Dispose()
{
ChannelId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
#endif
}
public uint OpCode() { return InnerOpcode.Club2Chat_CreateChannel; }
[ProtoMember(1)]
public long ChannelId { get; set; }
}
}