syntax = "proto3"; package Fantasy.Network.Message; /// 角色基础信息 message RoleBaseInfo { string NickName = 1; //昵称 string Head = 2; //头像 string Country = 3; //国家 int32 Level = 4; //等级 int32 Exp = 5; //当前等级 VipInfo VipInfo = 6; //vip信息 } message KeyValueInt64 { int32 Key = 1; //键 int64 Value = 2; // 值 } /// 角色信息 message RoleInfo { RoleBaseInfo BaseInfo = 1; int64 RoleId = 2; //账号id repeated ItemInfo Items = 3; //身上物品 repeated ItemBindInfo ItemBinds = 4; //物品绑定信息 repeated FishInfo Fishs = 5; //鱼护 repeated ActivityInfo Activities = 6; //活动信息 repeated KeyValueInt64 Currency = 7; //货币信息 repeated KeyValueInt64 Slots = 8; //插槽使用情况 repeated SkillInfo Skills = 9; //技能信息 int32 MapId = 10; //当前所在地图 } /// 角色信息 message RoleSimpleInfo { int64 RoleId = 1; string NickName = 2; //昵称 string Head = 3; //头像 string Country = 4; //国家 int32 Level = 5; //等级 int32 Vip = 6; //vip级别 int32 MapId = 7; //当前所在地图 } /// VIP信息 message VipInfo { int32 Level = 1; //VIP信息 int64 OpenTime = 2; //开通时间 int64 ExpirationTime = 3; //到期时间 } ///奖励信息 message AwardInfo { int64 ConfigId = 1; //奖励id int32 Count = 2; //数量 } ///玩家当前使用钓组信息 message ItemBindInfo { int64 Item = 1; //主物品 repeated int64 BindItems = 2; //绑定物品 } ///物品信息 message ItemInfo { uint32 ConfigId = 1; //配置id int64 Id = 2; //物品id int32 Count = 3; //数量 int64 ExpirationTime = 4; //失效时间 int64 GetTime = 5; //获得时间 int32 Abrasion = 6; //耐久度 } ///fish信息 message FishInfo { uint32 ConfigId = 1; //配置id int64 Id = 2; //物品id int32 Weight = 3; //重量 int64 GetTime = 4; //获得时间 int64 ExpirationTime = 5; //失效时间 } //活动信息 message ActivityInfo { int64 Id = 1; //活动id int64 StartTime = 2; //开始时间 int64 EndTime = 3; //结束时间 repeated KeyValueInt64 Data = 4; //活动数据 } ///技能情况 message SkillInfo { uint32 ConfigId = 1; //技能配置id int32 Level = 2; //技能等级 int32 Exp = 3; //技能经验 }