using Fantasy; namespace NB.Chat; public static class ChatChannelSystem { /// /// 进入频道 /// /// /// public static void Enter(this ChatChannel channel, SocialUnit unit) { channel.Units.Add(unit.Id); unit.CurrentChannel = channel.Id; } /// /// 离开频道 /// /// /// public static void Exit(this ChatChannel channel, SocialUnit unit) { channel.Units.Remove(unit.Id); unit.CurrentChannel = 0; } }