using Fantasy;
using Fantasy.Entitas;
namespace NB.Chat;
public sealed class SocialUnit : Entity
{
public long GateRouteId;
public RoleSimpleInfo Role;
///
/// 当前所在地图
///
public long MapId;
///
/// 当前频道
///
public long CurrentChannel;
public override void Dispose()
{
if (IsDisposed)
{
return;
}
GateRouteId = 0;
Role = null;
base.Dispose();
}
}