using ProtoBuf; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using Fantasy; using Fantasy.Network.Interface; using Fantasy.Serialize; // ReSharper disable InconsistentNaming // ReSharper disable RedundantUsingDirective // ReSharper disable RedundantOverriddenMember // ReSharper disable PartialTypeWithSinglePart // ReSharper disable UnusedAutoPropertyAccessor.Global // ReSharper disable MemberCanBePrivate.Global // ReSharper disable CheckNamespace #pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type. #pragma warning disable CS8618 namespace Fantasy { [ProtoContract] public partial class C2G_TestMessage : AMessage, IMessage, IProto { public static C2G_TestMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2G_TestMessage; } [ProtoMember(1)] public string Tag { get; set; } } [ProtoContract] public partial class C2G_TestRequest : AMessage, IRequest, IProto { public static C2G_TestRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2C_TestResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2G_TestRequest; } [ProtoMember(1)] public string Tag { get; set; } } [ProtoContract] public partial class G2C_TestResponse : AMessage, IResponse, IProto { public static G2C_TestResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_TestResponse; } [ProtoMember(1)] public string Tag { get; set; } [ProtoMember(2)] public uint ErrorCode { get; set; } } [ProtoContract] public partial class C2G_TestRequestPushMessage : AMessage, IMessage, IProto { public static C2G_TestRequestPushMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2G_TestRequestPushMessage; } } /// /// Gate服务器推送一个消息给客户端 /// [ProtoContract] public partial class G2C_PushMessage : AMessage, IMessage, IProto { public static G2C_PushMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_PushMessage; } [ProtoMember(1)] public string Tag { get; set; } } [ProtoContract] public partial class C2G_CreateAddressableRequest : AMessage, IRequest, IProto { public static C2G_CreateAddressableRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2C_CreateAddressableResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2G_CreateAddressableRequest; } } [ProtoContract] public partial class G2C_CreateAddressableResponse : AMessage, IResponse, IProto { public static G2C_CreateAddressableResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_CreateAddressableResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } [ProtoContract] public partial class C2M_TestMessage : AMessage, IAddressableRouteMessage, IProto { public static C2M_TestMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2M_TestMessage; } [ProtoMember(1)] public string Tag { get; set; } } [ProtoContract] public partial class C2M_TestRequest : AMessage, IAddressableRouteRequest, IProto { public static C2M_TestRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public M2C_TestResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2M_TestRequest; } [ProtoMember(1)] public string Tag { get; set; } } [ProtoContract] public partial class M2C_TestResponse : AMessage, IAddressableRouteResponse, IProto { public static M2C_TestResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.M2C_TestResponse; } [ProtoMember(1)] public string Tag { get; set; } [ProtoMember(2)] public uint ErrorCode { get; set; } } /// /// 通知Gate服务器创建一个Chat的Route连接 /// [ProtoContract] public partial class C2G_CreateChatRouteRequest : AMessage, IRequest, IProto { public static C2G_CreateChatRouteRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2C_CreateChatRouteResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2G_CreateChatRouteRequest; } } [ProtoContract] public partial class G2C_CreateChatRouteResponse : AMessage, IResponse, IProto { public static G2C_CreateChatRouteResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_CreateChatRouteResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } /// /// 发送一个Route消息给Chat /// [ProtoContract] public partial class C2Chat_TestMessage : AMessage, ICustomRouteMessage, IProto { public static C2Chat_TestMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2Chat_TestMessage; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.ChatRoute; [ProtoMember(1)] public string Tag { get; set; } } /// /// 发送一个RPCRoute消息给Chat /// [ProtoContract] public partial class C2Chat_TestMessageRequest : AMessage, ICustomRouteRequest, IProto { public static C2Chat_TestMessageRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public Chat2C_TestMessageResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2Chat_TestMessageRequest; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.ChatRoute; [ProtoMember(1)] public string Tag { get; set; } } [ProtoContract] public partial class Chat2C_TestMessageResponse : AMessage, ICustomRouteResponse, IProto { public static Chat2C_TestMessageResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Chat2C_TestMessageResponse; } [ProtoMember(1)] public string Tag { get; set; } [ProtoMember(2)] public uint ErrorCode { get; set; } } /// /// 发送一个RPC消息给Map,让Map里的Entity转移到另外一个Map上 /// [ProtoContract] public partial class C2M_MoveToMapRequest : AMessage, IAddressableRouteRequest, IProto { public static C2M_MoveToMapRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public M2C_MoveToMapResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2M_MoveToMapRequest; } } [ProtoContract] public partial class M2C_MoveToMapResponse : AMessage, IAddressableRouteResponse, IProto { public static M2C_MoveToMapResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.M2C_MoveToMapResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } /// /// 发送一个消息给Gate,让Gate发送一个Addressable消息给MAP /// [ProtoContract] public partial class C2G_SendAddressableToMap : AMessage, IMessage, IProto { public static C2G_SendAddressableToMap Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2G_SendAddressableToMap; } [ProtoMember(1)] public string Tag { get; set; } } /// /// 发送一个消息给Chat,让Chat服务器主动推送一个RouteMessage消息给客户端 /// [ProtoContract] public partial class C2Chat_TestRequestPushMessage : AMessage, ICustomRouteMessage, IProto { public static C2Chat_TestRequestPushMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2Chat_TestRequestPushMessage; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.ChatRoute; } /// /// Chat服务器主动推送一个消息给客户端 /// [ProtoContract] public partial class Chat2C_PushMessage : AMessage, ICustomRouteMessage, IProto { public static Chat2C_PushMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Chat2C_PushMessage; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.ChatRoute; [ProtoMember(1)] public string Tag { get; set; } } /// /// 客户端发送给Gate服务器通知map服务器创建一个SubScene /// [ProtoContract] public partial class C2G_CreateSubSceneRequest : AMessage, IRequest, IProto { public static C2G_CreateSubSceneRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2C_CreateSubSceneResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2G_CreateSubSceneRequest; } } [ProtoContract] public partial class G2C_CreateSubSceneResponse : AMessage, IResponse, IProto { public static G2C_CreateSubSceneResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_CreateSubSceneResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } /// /// 客户端通知Gate服务器给SubScene发送一个消息 /// [ProtoContract] public partial class C2G_SendToSubSceneMessage : AMessage, IMessage, IProto { public static C2G_SendToSubSceneMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2G_SendToSubSceneMessage; } } /// /// 客户端通知Gate服务器创建一个SubScene的Address消息 /// [ProtoContract] public partial class C2G_CreateSubSceneAddressableRequest : AMessage, IRequest, IProto { public static C2G_CreateSubSceneAddressableRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2C_CreateSubSceneAddressableResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2G_CreateSubSceneAddressableRequest; } } [ProtoContract] public partial class G2C_CreateSubSceneAddressableResponse : AMessage, IResponse, IProto { public static G2C_CreateSubSceneAddressableResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_CreateSubSceneAddressableResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } /// /// 客户端向SubScene发送一个测试消息 /// [ProtoContract] public partial class C2SubScene_TestMessage : AMessage, IAddressableRouteMessage, IProto { public static C2SubScene_TestMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2SubScene_TestMessage; } [ProtoMember(1)] public string Tag { get; set; } } /// /// 客户端向SubScene发送一个销毁测试消息 /// [ProtoContract] public partial class C2SubScene_TestDisposeMessage : AMessage, IAddressableRouteMessage, IProto { public static C2SubScene_TestDisposeMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2SubScene_TestDisposeMessage; } } /// /// 客户端向服务器发送连接消息(Roaming) /// [ProtoContract] public partial class C2G_ConnectRoamingRequest : AMessage, IRequest, IProto { public static C2G_ConnectRoamingRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2C_ConnectRoamingResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2G_ConnectRoamingRequest; } } [ProtoContract] public partial class G2C_ConnectRoamingResponse : AMessage, IResponse, IProto { public static G2C_ConnectRoamingResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_ConnectRoamingResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } /// /// 测试一个Chat漫游普通消息 /// [ProtoContract] public partial class C2Chat_TestRoamingMessage : AMessage, IRoamingMessage, IProto { public static C2Chat_TestRoamingMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2Chat_TestRoamingMessage; } [ProtoIgnore] public int RouteType => Fantasy.RoamingType.ChatRoamingType; [ProtoMember(1)] public string Tag { get; set; } } /// /// 测试一个Map漫游普通消息 /// [ProtoContract] public partial class C2Map_TestRoamingMessage : AMessage, IRoamingMessage, IProto { public static C2Map_TestRoamingMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2Map_TestRoamingMessage; } [ProtoIgnore] public int RouteType => Fantasy.RoamingType.MapRoamingType; [ProtoMember(1)] public string Tag { get; set; } } /// /// 测试一个Chat漫游RPC消息 /// [ProtoContract] public partial class C2Chat_TestRPCRoamingRequest : AMessage, IRoamingRequest, IProto { public static C2Chat_TestRPCRoamingRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public Chat2C_TestRPCRoamingResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2Chat_TestRPCRoamingRequest; } [ProtoIgnore] public int RouteType => Fantasy.RoamingType.ChatRoamingType; [ProtoMember(1)] public string Tag { get; set; } } [ProtoContract] public partial class Chat2C_TestRPCRoamingResponse : AMessage, IRoamingResponse, IProto { public static Chat2C_TestRPCRoamingResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Chat2C_TestRPCRoamingResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } /// /// 客户端发送一个漫游消息给Map通知Map主动推送一个消息给客户端 /// [ProtoContract] public partial class C2Map_PushMessageToClient : AMessage, IRoamingMessage, IProto { public static C2Map_PushMessageToClient Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2Map_PushMessageToClient; } [ProtoIgnore] public int RouteType => Fantasy.RoamingType.MapRoamingType; [ProtoMember(1)] public string Tag { get; set; } } /// /// 漫游端发送一个消息给客户端 /// [ProtoContract] public partial class Map2C_PushMessageToClient : AMessage, IRoamingMessage, IProto { public static Map2C_PushMessageToClient Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Map2C_PushMessageToClient; } [ProtoIgnore] public int RouteType => Fantasy.RoamingType.MapRoamingType; [ProtoMember(1)] public string Tag { get; set; } } /// /// 测试传送漫游的触发协议 /// [ProtoContract] public partial class C2Map_TestTransferRequest : AMessage, IRoamingRequest, IProto { public static C2Map_TestTransferRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public Map2C_TestTransferResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2Map_TestTransferRequest; } [ProtoIgnore] public int RouteType => Fantasy.RoamingType.MapRoamingType; } [ProtoContract] public partial class Map2C_TestTransferResponse : AMessage, IRoamingResponse, IProto { public static Map2C_TestTransferResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Map2C_TestTransferResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } /// /// 测试一个Chat发送到Map之间漫游协议 /// [ProtoContract] public partial class C2Chat_TestSendMapMessage : AMessage, IRoamingMessage, IProto { public static C2Chat_TestSendMapMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2Chat_TestSendMapMessage; } [ProtoIgnore] public int RouteType => Fantasy.RoamingType.ChatRoamingType; [ProtoMember(1)] public string Tag { get; set; } } }