using Fantasy;
namespace NB.Chat;
public static class ChatChannelSystem
{
///
/// 进入频道
///
///
///
public static void Enter(this ChatChannel channel, SocialUnit unit)
{
channel.Units.Add(unit.Id);
unit.CurrentChannel = channel.Id;
}
///
/// 离开频道
///
///
///
public static void Exit(this ChatChannel channel, SocialUnit unit)
{
channel.Units.Remove(unit.Id);
unit.CurrentChannel = 0;
}
}