using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
namespace NB.Chat;
///
/// 请求创建频道
///
public class
C2S_CreateChannelRequestHandler : RouteRPC
{
protected override async FTask Run(SocialUnit entity, C2S_CreateChannelRequest request,
S2C_CreateChannelResponse response, Action reply)
{
var channelCenter = entity.Scene.GetComponent();
if (channelCenter == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var channel = await channelCenter.Create(entity);
response.ChannelId = channel.Id;
}
}