using ProtoBuf; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using Fantasy; using Fantasy.Network.Interface; using Fantasy.Serialize; // ReSharper disable InconsistentNaming // ReSharper disable RedundantUsingDirective // ReSharper disable RedundantOverriddenMember // ReSharper disable PartialTypeWithSinglePart // ReSharper disable UnusedAutoPropertyAccessor.Global // ReSharper disable MemberCanBePrivate.Global // ReSharper disable CheckNamespace #pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type. #pragma warning disable CS8618 namespace Fantasy { /// /// 通知游戏服角色进入该游戏服 /// [ProtoContract] public partial class G2Common_EnterRequest : AMessage, IRouteRequest, IProto { public static G2Common_EnterRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { AccountId = default; GateRouteId = default; RouteType = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2Common_EnterResponse ResponseType { get; set; } public uint OpCode() { return InnerOpcode.G2Common_EnterRequest; } [ProtoMember(1)] public long AccountId { get; set; } [ProtoMember(2)] public long GateRouteId { get; set; } [ProtoMember(3)] public int RouteType { get; set; } } [ProtoContract] public partial class G2Common_EnterResponse : AMessage, IRouteResponse, IProto { public static G2Common_EnterResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; UnitRouteId = default; RouteType = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return InnerOpcode.G2Common_EnterResponse; } [ProtoMember(1)] public long UnitRouteId { get; set; } [ProtoMember(2)] public int RouteType { get; set; } [ProtoMember(3)] public uint ErrorCode { get; set; } } [ProtoContract] public partial class G2Common_ExitRequest : AMessage, IRouteRequest, IProto { public static G2Common_ExitRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { AccountId = default; GateRouteId = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public Common2G_ExitResponse ResponseType { get; set; } public uint OpCode() { return InnerOpcode.G2Common_ExitRequest; } [ProtoMember(1)] public long AccountId { get; set; } [ProtoMember(2)] public long GateRouteId { get; set; } } [ProtoContract] public partial class Common2G_ExitResponse : AMessage, IRouteResponse, IProto { public static Common2G_ExitResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return InnerOpcode.Common2G_ExitResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } /// /// 获取玩家基础信息 /// [ProtoContract] public partial class S2G_GetPlayerBasicInfoRequest : AMessage, IRouteRequest, IProto { public static S2G_GetPlayerBasicInfoRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { IdList.Clear(); #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2S_GetPlayerBasicInfoResponse ResponseType { get; set; } public uint OpCode() { return InnerOpcode.S2G_GetPlayerBasicInfoRequest; } [ProtoMember(1)] public List IdList = new List(); } /// /// 获取玩家基础信息响应 /// [ProtoContract] public partial class G2S_GetPlayerBasicInfoResponse : AMessage, IRouteResponse, IProto { public static G2S_GetPlayerBasicInfoResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; RoleList.Clear(); #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return InnerOpcode.G2S_GetPlayerBasicInfoResponse; } [ProtoMember(1)] public List RoleList = new List(); [ProtoMember(2)] public uint ErrorCode { get; set; } } [ProtoContract] public partial class S2G_ChatMessage : AMessage, IRouteMessage, IProto { public static S2G_ChatMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Message = default; IdList.Clear(); #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return InnerOpcode.S2G_ChatMessage; } [ProtoMember(1)] public ChatMessageInfo Message { get; set; } [ProtoMember(2)] public List IdList = new List(); } /// /// 创建聊天频道 /// [ProtoContract] public partial class Club2Chat_CreateChannel : AMessage, IRouteMessage, IProto { public static Club2Chat_CreateChannel Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ChannelId = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return InnerOpcode.Club2Chat_CreateChannel; } [ProtoMember(1)] public long ChannelId { get; set; } } /// /// 请求进入房间 /// [ProtoContract] public partial class G2Map_EnterRoomRequest : AMessage, IRouteRequest, IProto { public static G2Map_EnterRoomRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { RoomCode = default; AccountId = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public Map2G_EnterRoomResponse ResponseType { get; set; } public uint OpCode() { return InnerOpcode.G2Map_EnterRoomRequest; } [ProtoMember(1)] public string RoomCode { get; set; } [ProtoMember(2)] public long AccountId { get; set; } } /// /// 请求进入房间响应 /// [ProtoContract] public partial class Map2G_EnterRoomResponse : AMessage, IRouteResponse, IProto { public static Map2G_EnterRoomResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; RoomCode = default; Units.Clear(); #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return InnerOpcode.Map2G_EnterRoomResponse; } [ProtoMember(1)] public string RoomCode { get; set; } [ProtoMember(2)] public List Units = new List(); [ProtoMember(3)] public uint ErrorCode { get; set; } } /// /// 请求离开房间 /// [ProtoContract] public partial class G2Map_ExitRoomRequest : AMessage, IRouteRequest, IProto { public static G2Map_ExitRoomRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { RoomCode = default; AccountId = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public Map2G_ExiRoomResponse ResponseType { get; set; } public uint OpCode() { return InnerOpcode.G2Map_ExitRoomRequest; } [ProtoMember(1)] public string RoomCode { get; set; } [ProtoMember(2)] public long AccountId { get; set; } } /// /// 请求离开房间响应 /// [ProtoContract] public partial class Map2G_ExiRoomResponse : AMessage, IRouteResponse, IProto { public static Map2G_ExiRoomResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return InnerOpcode.Map2G_ExiRoomResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } }