using Fantasy.Async; using Fantasy.Network.Interface; using Fantasy.Network.Roaming; using Fantasy.Roaming; namespace Fantasy; public class C2Map_TestRoamingMessageHandler : Roaming { protected override async FTask Run(Terminus terminus, C2Map_TestRoamingMessage message) { Log.Debug($"C2Map_TestRoamingMessageHandler message:{message.Tag} SceneType:{terminus.Scene.SceneType} SceneId:{terminus.Scene.RuntimeId}"); await FTask.CompletedTask; } }