// using Fantasy; // using Fantasy.Async; // using Fantasy.Network.Interface; // // namespace NB.Map; // // public class C2Map_CreateRoomRequestHandler : RouteRPC // { // protected override async FTask Run(Scene entity, C2Map_CreateRoomRequest request, Map2C_CreateRoomResponse response, // Action reply) // { // Log.Info($"创建房间=== map:{request.MapId} pass:{request.Password}"); // await FTask.CompletedTask; // } // }