syntax = "proto3"; package Fantasy.Network.Message; /// 请求创建房间 message C2Game_CreateRoomRequest // ICustomRouteRequest,Game2C_CreateRoomResponse,MapRoute { int32 MapId = 1;//地图id string Password = 2;//进入密码 } /// 请求创建房间成功 message Game2C_CreateRoomResponse // ICustomRouteResponse { int32 MapId = 1;//地图id int64 RoomId = 2;//房间id } /// 请求进入地图 message C2Game_EnterMapRequest // ICustomRouteRequest,Game2C_EnterMapResponse,MapRoute { int32 MapId = 1; //房间id int32 Type = 2; //进入地图方式 } /// 请求进入地图响应 message Game2C_EnterMapResponse // ICustomRouteResponse { int32 MapId = 1; //地图id int Pos = 2; //位置 } /// 请求进入房间 message C2Game_EnterRoomRequest // ICustomRouteRequest,Game2C_EnterRoomResponse,MapRoute { int32 MapId = 1;//房间id string Password = 2;//进入密码 } /// 请求进入房间响应 message Game2C_EnterRoomResponse // ICustomRouteResponse { int32 MapId = 1;//地图id int64 RoomId = 2;//房间id }