using ProtoBuf; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using Fantasy; using Fantasy.Network.Interface; using Fantasy.Serialize; // ReSharper disable InconsistentNaming // ReSharper disable RedundantUsingDirective // ReSharper disable RedundantOverriddenMember // ReSharper disable PartialTypeWithSinglePart // ReSharper disable UnusedAutoPropertyAccessor.Global // ReSharper disable MemberCanBePrivate.Global // ReSharper disable CheckNamespace #pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type. #pragma warning disable CS8618 namespace Fantasy { [ProtoContract] public partial class C2A_LoginRequest : AMessage, IRequest, IProto { public static C2A_LoginRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Username = default; Password = default; LoginType = default; Region = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public A2C_LoginResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2A_LoginRequest; } [ProtoMember(1)] public string Username { get; set; } [ProtoMember(2)] public string Password { get; set; } [ProtoMember(3)] public int LoginType { get; set; } [ProtoMember(4)] public int Region { get; set; } } [ProtoContract] public partial class A2C_LoginResponse : AMessage, IResponse, IProto { public static A2C_LoginResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; ToKen = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.A2C_LoginResponse; } [ProtoMember(1)] public string ToKen { get; set; } [ProtoMember(2)] public uint ErrorCode { get; set; } } /// /// 客户端登录到Gate服务器 /// [ProtoContract] public partial class C2G_LoginRequest : AMessage, IRequest, IProto { public static C2G_LoginRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ToKen = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2C_LoginResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2G_LoginRequest; } [ProtoMember(1)] public string ToKen { get; set; } } [ProtoContract] public partial class G2C_LoginResponse : AMessage, IResponse, IProto { public static G2C_LoginResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; GameAccountInfo = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_LoginResponse; } [ProtoMember(1)] public GameAccountInfo GameAccountInfo { get; set; } [ProtoMember(2)] public uint ErrorCode { get; set; } } /// /// 通知客户端重复登录 /// [ProtoContract] public partial class G2C_RepeatLogin : AMessage, IMessage, IProto { public static G2C_RepeatLogin Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_RepeatLogin; } } /// /// GameAccount实体类 /// [ProtoContract] public partial class GameAccountInfo : AMessage, IProto { public static GameAccountInfo Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { CreateTime = default; LoginTime = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoMember(1)] public long CreateTime { get; set; } [ProtoMember(2)] public long LoginTime { get; set; } } [ProtoContract] public partial class C2Game_GetRoleInfoRequest : AMessage, ICustomRouteRequest, IProto { public static C2Game_GetRoleInfoRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public Game2C_GetRoleInfoResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2Game_GetRoleInfoRequest; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; } [ProtoContract] public partial class Game2C_GetRoleInfoResponse : AMessage, ICustomRouteResponse, IProto { public static Game2C_GetRoleInfoResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; Name = default; RoleId = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Game2C_GetRoleInfoResponse; } [ProtoMember(1)] public string Name { get; set; } [ProtoMember(2)] public string RoleId { get; set; } [ProtoMember(3)] public uint ErrorCode { get; set; } } /// /// 请求邮件列表 /// [ProtoContract] public partial class C2Game_GetMailsRequest : AMessage, ICustomRouteRequest, IProto { public static C2Game_GetMailsRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public Game2C_GetMailsResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2Game_GetMailsRequest; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; } /// /// 获取邮件列表响应 /// [ProtoContract] public partial class Game2C_GetMailsResponse : AMessage, ICustomRouteResponse, IProto { public static Game2C_GetMailsResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; Mail.Clear(); #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Game2C_GetMailsResponse; } [ProtoMember(1)] public List Mail = new List(); [ProtoMember(2)] public uint ErrorCode { get; set; } } /// /// 新邮件推送 /// [ProtoContract] public partial class Game2C_HaveMail : AMessage, ICustomRouteMessage, IProto { public static Game2C_HaveMail Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Mail = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Game2C_HaveMail; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public MailInfo Mail { get; set; } } [ProtoContract] public partial class Game2C_MailState : AMessage, ICustomRouteMessage, IProto { public static Game2C_MailState Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { MailState = default; MailId = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Game2C_MailState; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public int MailState { get; set; } [ProtoMember(2)] public long MailId { get; set; } } /// /// 发送聊天 /// [ProtoContract] public partial class C2Chat_SendMessageRequest : AMessage, ICustomRouteRequest, IProto { public static C2Chat_SendMessageRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Type = default; Message = default; Target = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public Caht2C_SendMessageResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2Chat_SendMessageRequest; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.ChatRoute; [ProtoMember(1)] public int Type { get; set; } [ProtoMember(2)] public string Message { get; set; } [ProtoMember(3)] public long Target { get; set; } } /// /// 发送聊天响应 /// [ProtoContract] public partial class Caht2C_SendMessageResponse : AMessage, ICustomRouteResponse, IProto { public static Caht2C_SendMessageResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Caht2C_SendMessageResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } /// /// 推送消息 /// [ProtoContract] public partial class Chat2C_Message : AMessage, ICustomRouteMessage, IProto { public static Chat2C_Message Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Message = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Chat2C_Message; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.ChatRoute; [ProtoMember(1)] public ChatMessageInfo Message { get; set; } } }