using System; using Fantasy; using Fantasy.Async; using Fantasy.Network; using Fantasy.Network.Interface; using Fantasy.Platform.Net; using NB.Game; namespace NB.Gate; public sealed class C2G_LoginRequestHandler : MessageRPC { protected override async FTask Run(Session session, C2G_LoginRequest request, G2C_LoginResponse response, Action reply) { if (string.IsNullOrEmpty(request.ToKen)) { session.Dispose(); return; } var scene = session.Scene; if (!GateJWTHelper.ValidateToken(scene, request.ToKen, out var accountId)) { // 如果失败,表示肯定是恶意攻击、所以毫不犹疑,直接断开当前会话。 session.Dispose(); return; } // 在缓存中检查该账号是否存在 var gateUnitManageComponent = scene.GetComponent(); var gateUnit = gateUnitManageComponent.Online(session, accountId); if (gateUnit == null) { Log.Error("创建GateUnit失败"); session.Dispose(); return; } response.RoleId = gateUnit.AccountID; response.ErrorCode = await GateLoginHelper.Online(gateUnit); Log.Debug($"当前的Gate服务器:{session.Scene.SceneConfigId} accountId:{accountId}"); } }