using Fantasy; using Fantasy.Async; using Fantasy.Authentication.Jwt; using Fantasy.Network; using Fantasy.Network.Interface; using Fantasy.Platform.Net; namespace Fantasy.Authentication.Handler; public class C2A_LoginRequestHandler : MessageRPC { protected override async FTask Run(Session session, C2A_LoginRequest request, A2C_LoginResponse response, Action reply) { var scene = session.Scene; var result = await AuthenticationHelper.Login(scene, request.Username, request.Password); if (result.ErrorCode == 0) { // 通过配置表或其他方式拿到Gate服务器组的信息 var gates = SceneConfigData.Instance.GetSceneBySceneType(SceneType.Gate); // 通过当前账号的ID拿到要分配Gate服务器 var gatePosition = result.AccountId % gates.Count; // 通过计算出来的位置下标拿到Gate服务器的配置 var gateSceneConfig = gates[(int)gatePosition]; // 通过Gate的SceneConfig文件拿到外网的ID地址和端口 var outerPort = gateSceneConfig.OuterPort; var processConfig = ProcessConfigData.Instance.Get(gateSceneConfig.ProcessConfigId); var machineConfig = MachineConfigData.Instance.Get(processConfig.MachineId); // 颁发一个ToKen令牌给客户端 response.ToKen = AuthenticationJwtHelper.GetToken(scene, result.AccountId, $"{machineConfig.OuterIP}:{outerPort}", gateSceneConfig.Id); } response.ErrorCode = result.ErrorCode; Log.Debug($"Login 当前的服务器是:{scene.SceneConfigId}"); } }