using Fantasy;
using Fantasy.Platform.Net;
namespace NB.Chat;
public static class ChatHelper
{
///
/// 发送一个聊天消息给ChatScene(不能在ChatScene中调用)
///
///
///
///
public static void SendChatMessage(Scene scene, long chatUnitRouteId, ChatInfoTree tree)
{
if (scene.SceneType == SceneType.Social)
{
Log.Warning("ChatHelper.SendChatMessage: scene is not a chat scene.");
return;
}
var other2ChatChatMessage = new Other2Chat_ChatMessage()
{
ChatInfoTree = tree
};
// scene.NetworkMessagingComponent.SendInnerRoute(chatUnitRouteId, other2ChatChatMessage);
scene.NetworkMessagingComponent.Send(chatUnitRouteId, other2ChatChatMessage);
}
}