更新最新框架
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84
Tools/NetworkProtocol/Inner/InnerMessage.proto
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84
Tools/NetworkProtocol/Inner/InnerMessage.proto
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syntax = "proto3";
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package Sining.Message;
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///通知游戏服角色进入该游戏服
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message G2Common_EnterRequest // IRouteRequest,G2Common_EnterResponse
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{
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int64 AccountId = 1; //账号id
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int64 GateRouteId = 2; //网关路由地址
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int32 RouteType = 3; //登陆的路由类型
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}
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message G2Common_EnterResponse // IRouteResponse
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{
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int64 UnitRouteId = 1; //实体的路由id
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int32 RouteType = 2; //登陆的场景类型
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}
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message G2Common_ExitRequest // IRouteRequest,Common2G_ExitResponse
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{
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int64 AccountId = 1; //账号id
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int64 GateRouteId = 2;//网关路由地址
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}
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message Common2G_ExitResponse // IRouteResponse
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{
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}
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///获取玩家基础信息
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message S2G_GetPlayerBasicInfoRequest // IRouteRequest,G2S_GetPlayerBasicInfoResponse
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{
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repeated int64 IdList = 1; // 查询列表
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}
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///获取玩家基础信息响应
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message G2S_GetPlayerBasicInfoResponse // IRouteResponse
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{
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repeated RoleSimpleInfo RoleList = 1;
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}
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message S2G_ChatMessage // IRouteMessage
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{
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ChatMessageInfo Message = 1; //聊天内容
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repeated int64 IdList = 2; // 群发列表
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}
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///创建聊天频道
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message Club2Chat_CreateChannel // IRouteMessage
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{
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int64 ChannelId = 1; //频道id
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}
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/// 请求进入房间
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message G2Map_EnterMapRequest // IRouteRequest,Map2G_EnterMapResponse
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{
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string RoomCode = 1; //房间代码
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int64 AccountId = 2; //账号id
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int32 MapId = 3; //地图id
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}
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/// 请求进入房间响应
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message Map2G_EnterMapResponse // IRouteResponse
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{
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string RoomCode = 1; //房间代码
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int32 MapId = 2; //地图id
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repeated MapUnitInfo Units = 3; //房间玩家列表
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}
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/// 请求离开房间
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message G2Map_ExitRoomRequest // IRouteRequest,Map2G_ExiRoomResponse
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{
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string RoomCode = 1; //房间代码
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int64 AccountId = 2; //账号id
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}
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/// 请求离开房间响应
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message Map2G_ExiRoomResponse // IRouteResponse
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{
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}
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