更新最新框架
This commit is contained in:
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@@ -1,29 +0,0 @@
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{
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"Export": {
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"NetworkProtocolDirectory": {
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||||
"Value": "../../Config/NetworkProtocol/",
|
||||
"Comment": "ProtoBuf文件所在的文件夹位置"
|
||||
},
|
||||
"NetworkProtocolServerDirectory": {
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||||
"Value": "../../Entity/Generate/NetworkProtocol/",
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||||
"Comment": "ProtoBuf生成到服务端的文件夹位置"
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||||
},
|
||||
"NetworkProtocolClientDirectory": {
|
||||
"Value": "../../../Fishing2/Assets/Scripts/Generate/NetworkProtocol/",
|
||||
"Comment": "ProtoBuf生成到客户端的文件夹位置"
|
||||
},
|
||||
"Serializes": {
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||||
"Value": [
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||||
// {
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||||
// "KeyIndex": 0,
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// "NameSpace" : "MemoryPack",
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||||
// "SerializeName": "MemoryPack",
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||||
// "Attribute": "\t[MemoryPackable]",
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||||
// "Ignore": "\t\t[MemoryPackIgnore]",
|
||||
// "Member": "MemoryPackOrder"
|
||||
// }
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||||
],
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||||
"Comment": "自定义序列化器"
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||||
}
|
||||
}
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||||
}
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||||
@@ -1,206 +0,0 @@
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|
||||
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||||
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||||
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||||
"targets": {
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||||
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|
||||
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|
||||
"dependencies": {
|
||||
"CommandLineParser": "2.9.1",
|
||||
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|
||||
"Newtonsoft.Json": "13.0.3"
|
||||
},
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||||
"runtime": {
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||||
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||||
}
|
||||
},
|
||||
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||||
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||||
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||||
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|
||||
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}
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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}
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||||
}
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||||
},
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||||
"Newtonsoft.Json/13.0.3": {
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||||
"runtime": {
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||||
"lib/net6.0/Newtonsoft.Json.dll": {
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||||
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||||
"fileVersion": "13.0.3.27908"
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||||
}
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||||
}
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||||
}
|
||||
}
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||||
},
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||||
"libraries": {
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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@@ -1,12 +0,0 @@
|
||||
{
|
||||
"runtimeOptions": {
|
||||
"tfm": "net9.0",
|
||||
"framework": {
|
||||
"name": "Microsoft.NETCore.App",
|
||||
"version": "9.0.0"
|
||||
},
|
||||
"configProperties": {
|
||||
"System.Runtime.Serialization.EnableUnsafeBinaryFormatterSerialization": false
|
||||
}
|
||||
}
|
||||
}
|
||||
84
Tools/NetworkProtocol/Inner/InnerMessage.proto
Normal file
84
Tools/NetworkProtocol/Inner/InnerMessage.proto
Normal file
@@ -0,0 +1,84 @@
|
||||
syntax = "proto3";
|
||||
package Sining.Message;
|
||||
|
||||
///通知游戏服角色进入该游戏服
|
||||
message G2Common_EnterRequest // IRouteRequest,G2Common_EnterResponse
|
||||
{
|
||||
int64 AccountId = 1; //账号id
|
||||
int64 GateRouteId = 2; //网关路由地址
|
||||
int32 RouteType = 3; //登陆的路由类型
|
||||
}
|
||||
|
||||
message G2Common_EnterResponse // IRouteResponse
|
||||
{
|
||||
int64 UnitRouteId = 1; //实体的路由id
|
||||
int32 RouteType = 2; //登陆的场景类型
|
||||
}
|
||||
|
||||
message G2Common_ExitRequest // IRouteRequest,Common2G_ExitResponse
|
||||
{
|
||||
int64 AccountId = 1; //账号id
|
||||
int64 GateRouteId = 2;//网关路由地址
|
||||
}
|
||||
|
||||
message Common2G_ExitResponse // IRouteResponse
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
///获取玩家基础信息
|
||||
message S2G_GetPlayerBasicInfoRequest // IRouteRequest,G2S_GetPlayerBasicInfoResponse
|
||||
{
|
||||
repeated int64 IdList = 1; // 查询列表
|
||||
}
|
||||
///获取玩家基础信息响应
|
||||
message G2S_GetPlayerBasicInfoResponse // IRouteResponse
|
||||
{
|
||||
repeated RoleSimpleInfo RoleList = 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
message S2G_ChatMessage // IRouteMessage
|
||||
{
|
||||
ChatMessageInfo Message = 1; //聊天内容
|
||||
repeated int64 IdList = 2; // 群发列表
|
||||
}
|
||||
|
||||
///创建聊天频道
|
||||
message Club2Chat_CreateChannel // IRouteMessage
|
||||
{
|
||||
int64 ChannelId = 1; //频道id
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// 请求进入房间
|
||||
message G2Map_EnterMapRequest // IRouteRequest,Map2G_EnterMapResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
int64 AccountId = 2; //账号id
|
||||
int32 MapId = 3; //地图id
|
||||
}
|
||||
|
||||
/// 请求进入房间响应
|
||||
message Map2G_EnterMapResponse // IRouteResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
int32 MapId = 2; //地图id
|
||||
repeated MapUnitInfo Units = 3; //房间玩家列表
|
||||
}
|
||||
|
||||
|
||||
/// 请求离开房间
|
||||
message G2Map_ExitRoomRequest // IRouteRequest,Map2G_ExiRoomResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
int64 AccountId = 2; //账号id
|
||||
}
|
||||
|
||||
/// 请求离开房间响应
|
||||
message Map2G_ExiRoomResponse // IRouteResponse
|
||||
{
|
||||
}
|
||||
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BIN
Tools/NetworkProtocol/NetworkProtocol.zip
Normal file
BIN
Tools/NetworkProtocol/NetworkProtocol.zip
Normal file
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1
Tools/NetworkProtocol/OpCode.Cache
Normal file
1
Tools/NetworkProtocol/OpCode.Cache
Normal file
@@ -0,0 +1 @@
|
||||
{}
|
||||
102
Tools/NetworkProtocol/Outer/GameMessage.proto
Normal file
102
Tools/NetworkProtocol/Outer/GameMessage.proto
Normal file
@@ -0,0 +1,102 @@
|
||||
syntax = "proto3";
|
||||
package Fantasy.Network.Message;
|
||||
|
||||
////////////// ******** 物品信息 *******/////////////
|
||||
|
||||
///请求背包列表
|
||||
message C2Game_GetItemsRequest // ICustomRouteRequest,Game2C_GetItemsResponse,GameRoute
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
///请求背包列表响应
|
||||
message Game2C_GetItemsResponse // ICustomRouteResponse
|
||||
{
|
||||
repeated ItemInfo Items = 1; //物品信息
|
||||
repeated ItemBindInfo Rigs = 2; //钓组信息
|
||||
}
|
||||
|
||||
///请求使用物品
|
||||
message C2Game_UseItemRequest // ICustomRouteRequest,Game2C_UseItemResponse,GameRoute
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
///请求使用物品响应
|
||||
message Game2C_UseItemResponse // ICustomRouteResponse
|
||||
{
|
||||
}
|
||||
|
||||
///物品变化
|
||||
message Game2C_ItemChange // ICustomRouteMessage,GameRoute
|
||||
{
|
||||
int32 Type = 1; //变化类型 0.新增 1,更新 -1删除
|
||||
repeated ItemInfo Items = 2; //物品信息
|
||||
repeated int64 Removes = 3; //移除物品(移除时有)
|
||||
}
|
||||
|
||||
////////////// ******** 钓组 *******/////////////
|
||||
|
||||
///请求安装或取下配件
|
||||
message C2Game_RigChangeRequest // ICustomRouteRequest,Game2C_RigChangeResponse,GameRoute
|
||||
{
|
||||
int64 RodId = 1;//杆子id
|
||||
int64 RigId = 2;//变更的配件
|
||||
bool IsAdd = 3;//是否添加
|
||||
}
|
||||
|
||||
///请求安装配件响应
|
||||
message Game2C_RigChangeResponse // ICustomRouteResponse
|
||||
{
|
||||
ItemBindInfo Rigs = 1; //变化钓组信息
|
||||
}
|
||||
|
||||
|
||||
////////////// ******** 鱼护 *******/////////////
|
||||
|
||||
///请求鱼护列表
|
||||
message C2Game_GetFishsRequest // ICustomRouteRequest,Game2C_GetFishsResponse,GameRoute
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
///请求鱼护列表响应
|
||||
message Game2C_GetFishsResponse // ICustomRouteResponse
|
||||
{
|
||||
repeated FishInfo Fishs = 1;
|
||||
}
|
||||
|
||||
///鱼护变化
|
||||
message Game2C_FishChange // ICustomRouteMessage,GameRoute
|
||||
{
|
||||
int32 Type = 1; //变化类型 0.新增 1,更新 -1删除
|
||||
repeated FishInfo Fishs = 2; //物品信息
|
||||
repeated int64 Removes = 3; //移除物品(移除时有)
|
||||
}
|
||||
|
||||
///请求出售
|
||||
message C2Game_SellFishRequest // ICustomRouteRequest,Game2C_SellFishResponse,GameRoute
|
||||
{
|
||||
repeated int64 Ids = 1; //出售id
|
||||
}
|
||||
|
||||
///请求出售响应
|
||||
message Game2C_SellFishResponse // ICustomRouteResponse
|
||||
{
|
||||
repeated AwardInfo Awards = 1; //奖励
|
||||
}
|
||||
|
||||
|
||||
////////////// ******** 商店 *******/////////////
|
||||
|
||||
///请求购买
|
||||
message C2Game_BuyRequest // ICustomRouteRequest,Game2C_GetFishsResponse,GameRoute
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
///请求购买响应
|
||||
message Game2C_BuyResponse // ICustomRouteResponse
|
||||
{
|
||||
repeated AwardInfo Awards = 1; //奖励
|
||||
}
|
||||
65
Tools/NetworkProtocol/Outer/MapMessage.proto
Normal file
65
Tools/NetworkProtocol/Outer/MapMessage.proto
Normal file
@@ -0,0 +1,65 @@
|
||||
syntax = "proto3";
|
||||
package Fantasy.Network.Message;
|
||||
|
||||
/// 请求创建房间
|
||||
message C2Map_CreateRoomRequest // ICustomRouteRequest,Map2C_CreateRoomResponse,MapRoute
|
||||
{
|
||||
int32 MapId = 1;//地图id
|
||||
}
|
||||
|
||||
/// 请求创建房间成功
|
||||
message Map2C_CreateRoomResponse // ICustomRouteResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
repeated MapUnitInfo Units = 2; //房间玩家列表
|
||||
}
|
||||
|
||||
|
||||
/// 请求网关离开房间(离开房间,但是不离开地图)
|
||||
message C2G_ExitRoomRequest // IRequest,G2C_ExitRoomResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
}
|
||||
|
||||
/// 请求网关进入离开响应
|
||||
message G2C_ExitRoomResponse // IResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
}
|
||||
|
||||
/// 请求网关进入地图
|
||||
message C2G_EnterMapRequest // IRequest,G2C_EnterMapResponse
|
||||
{
|
||||
string RoomCode = 1; //房间代码
|
||||
int32 MapId = 2; //地图id
|
||||
}
|
||||
|
||||
/// 请求网关进入房间响应
|
||||
message G2C_EnterMapResponse // IResponse
|
||||
{
|
||||
int32 MapId = 1; //地图id
|
||||
string RoomCode = 2; //房间代码
|
||||
repeated MapUnitInfo Units = 3; //房间玩家列表
|
||||
}
|
||||
|
||||
|
||||
// // 请求进入地图
|
||||
// message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
|
||||
// {
|
||||
// int32 MapId = 1;//地图id
|
||||
// string RoomCode = 2;//房间id,如果是进入房间
|
||||
// }
|
||||
|
||||
|
||||
// message Map2C_EnterMapResponse // ICustomRouteResponse
|
||||
// {
|
||||
|
||||
// }
|
||||
|
||||
|
||||
/// 通知客户端切换地图
|
||||
message Map2C_ChangeMap // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
int32 MapId = 1; //地图id
|
||||
int32 Node = 2; //站位节点
|
||||
}
|
||||
52
Tools/NetworkProtocol/Outer/OuterMessage.proto
Normal file
52
Tools/NetworkProtocol/Outer/OuterMessage.proto
Normal file
@@ -0,0 +1,52 @@
|
||||
syntax = "proto3";
|
||||
package Fantasy.Network.Message;
|
||||
|
||||
|
||||
// 协议分为:
|
||||
// ProtoBuf:可以在Outer和Inner文件里使用。
|
||||
// MemoryPack:可以在Outer和Inner文件里使用。
|
||||
// Bson:仅支持在Inner文件里使用。
|
||||
// 使用方式:
|
||||
// 在message协议上方添加// Protocol+空格+协议名字
|
||||
// 例如:// Protocol ProtoBuf 或 // Protocol MemoryPack
|
||||
message C2A_LoginRequest // IRequest,A2C_LoginResponse
|
||||
{
|
||||
string Username = 1;
|
||||
string Password = 2;
|
||||
int32 LoginType = 3; //登录方式
|
||||
int32 Region = 4; //登录地区,如果是注册,则必须传入
|
||||
}
|
||||
message A2C_LoginResponse // IResponse
|
||||
{
|
||||
string ToKen = 1;
|
||||
}
|
||||
|
||||
/// 客户端登录到Gate服务器
|
||||
message C2G_LoginRequest // IRequest,G2C_LoginResponse
|
||||
{
|
||||
string ToKen = 1;
|
||||
}
|
||||
message G2C_LoginResponse // IResponse
|
||||
{
|
||||
int64 RoleId = 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// 通知客户端重复登录
|
||||
message G2C_RepeatLogin // IMessage
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
message C2Game_GetRoleInfoRequest // ICustomRouteRequest,Game2C_GetRoleInfoResponse,GameRoute
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
message Game2C_GetRoleInfoResponse // ICustomRouteResponse
|
||||
{
|
||||
RoleInfo RoleInfo = 1; //账号信息
|
||||
string RoomCode = 2; //所在房间
|
||||
}
|
||||
85
Tools/NetworkProtocol/Outer/RoomMessage.proto
Normal file
85
Tools/NetworkProtocol/Outer/RoomMessage.proto
Normal file
@@ -0,0 +1,85 @@
|
||||
syntax = "proto3";
|
||||
package Fantasy.Network.Message;
|
||||
|
||||
|
||||
//************** 进入 离开 **********************
|
||||
///用户进入地图
|
||||
message Map2C_RoleEnterRoomNotify // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
MapUnitInfo Info = 2;
|
||||
}
|
||||
|
||||
///用户离开地图
|
||||
message Map2C_RoleExitRoomNotify // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
int64 Id = 1;//离开人员
|
||||
}
|
||||
|
||||
//************** 参数变化 **********************
|
||||
message C2Map_RolePropertyChange // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
repeated KeyValueInt64 Propertys = 1; //变化的属性信息
|
||||
}
|
||||
|
||||
///玩家状态变化同步
|
||||
message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
int64 Id = 1;
|
||||
UnitStateInfo State = 2;
|
||||
}
|
||||
|
||||
///玩家钓组变化
|
||||
message Map2C_RoleGearChangeNotify // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
int64 Id = 1;
|
||||
repeated GearInfo Gears = 2; //钓组数据
|
||||
}
|
||||
|
||||
//玩家属性值变化
|
||||
message Map2C_RolePropertyChangeNotify // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
int64 Id = 1;
|
||||
repeated KeyValueInt64 Propertys = 2; //变化的属性信息
|
||||
}
|
||||
|
||||
|
||||
|
||||
//************** 移动 旋转 **********************
|
||||
|
||||
// 角色移动
|
||||
message C2Map_Move // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
Vector3Info Position = 1; //当前位置
|
||||
Vector3Info Rotation = 2; //角色方向
|
||||
Vector3Info Direction = 3; // 移动方向
|
||||
bool IsStop = 4; // 是否是停止移动
|
||||
bool IsRun = 5;
|
||||
int64 Timestamp = 6; // 时间点
|
||||
}
|
||||
|
||||
// 角色朝向变化
|
||||
message C2Map_Look // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
Vector3Info Rotation = 1; //角色方向
|
||||
int64 Timestamp = 2; // 时间点
|
||||
}
|
||||
|
||||
///玩家移动推送
|
||||
message Map2C_MoveNotify // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
int64 Id = 1; // id
|
||||
Vector3Info Position = 2; //当前位置
|
||||
Vector3Info Rotation = 3; //角色方向
|
||||
Vector3Info Direction = 4; // 移动方向
|
||||
bool IsStop = 5; // 是否停止移动
|
||||
bool IsRun = 6; //是否奔跑
|
||||
int64 Timestamp = 7; // 时间点
|
||||
}
|
||||
|
||||
///玩家旋转推送
|
||||
message Map2C_LookeNotify // ICustomRouteMessage,MapRoute
|
||||
{
|
||||
int64 Id = 1; // id
|
||||
Vector3Info Rotation = 2; //角色方向
|
||||
int64 Timestamp = 3; // 时间点
|
||||
}
|
||||
251
Tools/NetworkProtocol/Outer/SocialMessage.proto
Normal file
251
Tools/NetworkProtocol/Outer/SocialMessage.proto
Normal file
@@ -0,0 +1,251 @@
|
||||
syntax = "proto3";
|
||||
package Fantasy.Network.Message;
|
||||
|
||||
////////////// ******** 私聊/邮件 *******/////////////
|
||||
|
||||
/// 会话信息
|
||||
message ConversationInfo
|
||||
{
|
||||
RoleSimpleInfo RoleInfo = 1; //对方信息
|
||||
repeated MailInfo List = 2;//对话列表
|
||||
}
|
||||
|
||||
message MailInfo
|
||||
{
|
||||
int64 Id = 1; //邮件id
|
||||
int64 Sender = 2; //发送者
|
||||
string Content = 3; //内容
|
||||
int64 CreateTime = 4; //发送时间
|
||||
int32 MailType = 5; //邮件类型
|
||||
int32 MailState = 6; //邮件状态
|
||||
repeated AwardInfo Items = 7; //附件列表
|
||||
}
|
||||
|
||||
|
||||
///请求会话列表
|
||||
message C2S_GetConversationsRequest // ICustomRouteRequest,S2C_GetConversationsResponse,SocialRoute
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
///请求会话列表响应
|
||||
message S2C_GetConversationsResponse // ICustomRouteResponse
|
||||
{
|
||||
repeated ConversationInfo List = 1;
|
||||
}
|
||||
|
||||
///发送邮件消息
|
||||
message C2S_SendMailRequest // ICustomRouteRequest,S2C_SendMailResponse,SocialRoute
|
||||
{
|
||||
int64 Target = 1; //目标id
|
||||
string Content = 2; //内容
|
||||
repeated AwardInfo Items = 3; //附件列表
|
||||
}
|
||||
|
||||
///发送邮件消息响应
|
||||
message S2C_SendMailResponse // ICustomRouteResponse
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
///发送删除会话消息
|
||||
message C2S_DeleteMailRequest // ICustomRouteRequest,S2C_DeleteMailResponse,SocialRoute
|
||||
{
|
||||
int64 Id = 1; //会话id
|
||||
}
|
||||
|
||||
///发送删除会话消息响应
|
||||
message S2C_DeleteMailResponse // ICustomRouteResponse
|
||||
{
|
||||
int64 Id = 1; //会话id
|
||||
}
|
||||
|
||||
|
||||
///新邮件推送
|
||||
message S2C_HaveMail // ICustomRouteMessage,SocialRoute
|
||||
{
|
||||
MailInfo Mail = 1;
|
||||
string Key = 2;
|
||||
}
|
||||
|
||||
message S2C_MailState // ICustomRouteMessage,SocialRoute
|
||||
{
|
||||
int32 MailState = 1;
|
||||
int64 MailId = 2;
|
||||
}
|
||||
|
||||
////////////// ******** 频道聊天 *******/////////////
|
||||
message ChatUserInfo
|
||||
{
|
||||
int64 Id = 1;//用户id
|
||||
int64 Name = 2;//用户名
|
||||
}
|
||||
|
||||
message ChatMessageInfo
|
||||
{
|
||||
int32 Type = 1; //消息类型
|
||||
int64 Source = 2; //消息来源
|
||||
ChatUserInfo Trigger = 3; //触发者
|
||||
string Content = 4; //内容
|
||||
int64 SendTime = 5; //发送时间
|
||||
}
|
||||
|
||||
///创建频道
|
||||
message C2S_CreateChannelRequest // ICustomRouteRequest,S2C_CreateChannelResponse,SocialRoute
|
||||
{
|
||||
string Name = 1; //频道名称
|
||||
}
|
||||
|
||||
///创建频道响应
|
||||
message S2C_CreateChannelResponse // ICustomRouteResponse
|
||||
{
|
||||
int64 ChannelId = 1; //创建的频道id
|
||||
}
|
||||
|
||||
///请求进入频道
|
||||
message C2S_JoinChannelRequest // ICustomRouteRequest,S2C_JoinChannelResponse,SocialRoute
|
||||
{
|
||||
int64 Target = 1; // 频道id
|
||||
}
|
||||
|
||||
///进入频道响应
|
||||
message S2C_JoinChannelResponse // ICustomRouteResponse
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
///发送消息
|
||||
message C2S_SendMessageRequest // ICustomRouteRequest,S2C_SendMessageResponse,SocialRoute
|
||||
{
|
||||
string Message = 1;
|
||||
int64 Target = 2; //目标id
|
||||
}
|
||||
|
||||
///发送消息响应
|
||||
message S2C_SendMessageResponse // ICustomRouteResponse
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
///推送消息
|
||||
message S2C_Message // ICustomRouteMessage,SocialRoute
|
||||
{
|
||||
ChatMessageInfo Message = 1;
|
||||
}
|
||||
|
||||
|
||||
////////////// ******** 工会 *******/////////////
|
||||
|
||||
message ClubInfo
|
||||
{
|
||||
int64 Id = 1; //工会ID
|
||||
string Name = 2; //工会名称
|
||||
int64 CreateTime = 3; //创建时间
|
||||
int64 OwnerId = 4; //工会创建者ID
|
||||
int32 MemberCount = 5; //成员数量
|
||||
}
|
||||
|
||||
///请求创建工会
|
||||
message C2S_CreateClubRequest // ICustomRouteRequest,S2C_CreateClubResponse,SocialRoute
|
||||
{
|
||||
string Name = 1; //工会名称
|
||||
}
|
||||
|
||||
///创建工会响应
|
||||
message S2C_CreateClubResponse // ICustomRouteResponse
|
||||
{
|
||||
ClubInfo Club = 1; //创建的工会信息
|
||||
}
|
||||
|
||||
///请求工会信息
|
||||
message C2S_GetClubInfoRequest // ICustomRouteRequest,S2C_GetClubInfoResponse,SocialRoute
|
||||
{
|
||||
int64 ClubId = 1; //工会ID
|
||||
}
|
||||
///响应工会信息
|
||||
message S2C_GetClubInfoResponse // ICustomRouteResponse
|
||||
{
|
||||
string Name = 1; //工会名称
|
||||
}
|
||||
|
||||
/// 请求工会成员列表
|
||||
message C2S_GetMemberListRequest // ICustomRouteRequest,S2C_GetMemberListResponse,SocialRoute
|
||||
{
|
||||
int64 ClubId = 1; //工会ID
|
||||
}
|
||||
|
||||
/// 响应工会成员列表
|
||||
message S2C_GetMemberListResponse // ICustomRouteResponse
|
||||
{
|
||||
repeated RoleSimpleInfo Members = 1; //工会成员列表
|
||||
}
|
||||
|
||||
///获取工会列表请求
|
||||
message C2S_GetClubListRequest // ICustomRouteRequest,S2C_GetClubListResponse,SocialRoute
|
||||
{
|
||||
|
||||
}
|
||||
///获取工会列表响应
|
||||
message S2C_GetClubListResponse // ICustomRouteResponse
|
||||
{
|
||||
repeated ClubInfo Clubs = 1; //工会列表
|
||||
}
|
||||
|
||||
/// 请求加入工会
|
||||
message C2S_JoinClubRequest // ICustomRouteRequest,S2C_JoinClubResponse,SocialRoute
|
||||
{
|
||||
int64 ClubId = 1; //工会ID
|
||||
}
|
||||
|
||||
/// 响应加入工会
|
||||
message S2C_JoinClubResponse // ICustomRouteResponse
|
||||
{
|
||||
ClubInfo Club = 1; //加入的工会信息
|
||||
}
|
||||
|
||||
/// 请求退出工会
|
||||
message C2S_LeaveClubRequest // ICustomRouteRequest,S2C_LeaveClubResponse,SocialRoute
|
||||
{
|
||||
int64 ClubId = 1; //工会ID
|
||||
}
|
||||
|
||||
/// 响应退出工会
|
||||
message S2C_LeaveClubResponse // ICustomRouteResponse
|
||||
{
|
||||
int64 ClubId = 1; //退出的工会ID
|
||||
}
|
||||
|
||||
/// 请求解散工会
|
||||
message C2S_DissolveClubRequest // ICustomRouteRequest,S2C_DissolveClubResponse,SocialRoute
|
||||
{
|
||||
int64 ClubId = 1; //工会ID
|
||||
}
|
||||
|
||||
/// 响应解散工会
|
||||
message S2C_DissolveClubResponse // ICustomRouteResponse
|
||||
{
|
||||
int64 ClubId = 1; //解散的工会ID
|
||||
}
|
||||
|
||||
/// 请求操作申请
|
||||
message C2S_DisposeJoinRequest // ICustomRouteRequest,S2C_DisposeJoinResponse,SocialRoute
|
||||
{
|
||||
int64 ClubId = 1; //工会ID
|
||||
int64 ApplicantId = 2; //申请人ID
|
||||
int32 Agree = 3; //是否同意申请,1表示同意,0表示拒绝
|
||||
}
|
||||
|
||||
/// 响应操作申请
|
||||
message S2C_DisposeJoinResponse // ICustomRouteResponse
|
||||
{
|
||||
int64 ClubId = 1; //工会ID
|
||||
int64 ApplicantId = 2; //申请人ID
|
||||
int32 Agree = 3; //是否同意申请,1表示同意,0表示拒绝
|
||||
}
|
||||
|
||||
///推送消息
|
||||
message S2C_ClubChange // ICustomRouteMessage,SocialRoute
|
||||
{
|
||||
ClubInfo Club = 1;
|
||||
int32 ChangeType = 2; //变更类型 0.创建 1.解散 2.加入 3.退出 4.申请处理
|
||||
}
|
||||
109
Tools/NetworkProtocol/Outer/data/CommonProtoData.proto
Normal file
109
Tools/NetworkProtocol/Outer/data/CommonProtoData.proto
Normal file
@@ -0,0 +1,109 @@
|
||||
syntax = "proto3";
|
||||
package Fantasy.Network.Message;
|
||||
|
||||
/// 角色基础信息
|
||||
message RoleBaseInfo
|
||||
{
|
||||
string NickName = 1; //昵称
|
||||
string Head = 2; //头像
|
||||
string Country = 3; //国家
|
||||
int32 Level = 4; //等级
|
||||
int32 Exp = 5; //当前等级
|
||||
VipInfo VipInfo = 6; //vip信息
|
||||
}
|
||||
|
||||
|
||||
|
||||
message KeyValueInt64
|
||||
{
|
||||
int32 Key = 1; //键
|
||||
int64 Value = 2; // 值
|
||||
}
|
||||
|
||||
|
||||
/// 角色信息
|
||||
message RoleInfo
|
||||
{
|
||||
RoleBaseInfo BaseInfo = 1;
|
||||
int64 RoleId = 2; //账号id
|
||||
repeated ItemInfo Items = 3; //身上物品
|
||||
repeated ItemBindInfo ItemBinds = 4; //物品绑定信息
|
||||
repeated FishInfo Fishs = 5; //鱼护
|
||||
repeated ActivityInfo Activities = 6; //活动信息
|
||||
repeated KeyValueInt64 Currency = 7; //货币信息
|
||||
repeated KeyValueInt64 Slots = 8; //插槽使用情况
|
||||
repeated SkillInfo Skills = 9; //技能信息
|
||||
int32 MapId = 10; //当前所在地图
|
||||
}
|
||||
|
||||
/// 角色信息
|
||||
message RoleSimpleInfo
|
||||
{
|
||||
int64 RoleId = 1;
|
||||
string NickName = 2; //昵称
|
||||
string Head = 3; //头像
|
||||
string Country = 4; //国家
|
||||
int32 Level = 5; //等级
|
||||
int32 Vip = 6; //vip级别
|
||||
int32 MapId = 7; //当前所在地图
|
||||
}
|
||||
|
||||
/// VIP信息
|
||||
message VipInfo
|
||||
{
|
||||
int32 Level = 1; //VIP信息
|
||||
int64 OpenTime = 2; //开通时间
|
||||
int64 ExpirationTime = 3; //到期时间
|
||||
}
|
||||
|
||||
|
||||
///奖励信息
|
||||
message AwardInfo
|
||||
{
|
||||
int64 ConfigId = 1; //奖励id
|
||||
int32 Count = 2; //数量
|
||||
}
|
||||
|
||||
///玩家当前使用钓组信息
|
||||
message ItemBindInfo
|
||||
{
|
||||
int64 Item = 1; //主物品
|
||||
repeated int64 BindItems = 2; //绑定物品
|
||||
}
|
||||
///物品信息
|
||||
message ItemInfo
|
||||
{
|
||||
uint32 ConfigId = 1; //配置id
|
||||
int64 Id = 2; //物品id
|
||||
int32 Count = 3; //数量
|
||||
int64 ExpirationTime = 4; //失效时间
|
||||
int64 GetTime = 5; //获得时间
|
||||
int32 Abrasion = 6; //耐久度
|
||||
}
|
||||
|
||||
///fish信息
|
||||
message FishInfo
|
||||
{
|
||||
uint32 ConfigId = 1; //配置id
|
||||
int64 Id = 2; //物品id
|
||||
int32 Weight = 3; //重量
|
||||
int64 GetTime = 4; //获得时间
|
||||
int64 ExpirationTime = 5; //失效时间
|
||||
}
|
||||
|
||||
//活动信息
|
||||
message ActivityInfo
|
||||
{
|
||||
int64 Id = 1; //活动id
|
||||
int64 StartTime = 2; //开始时间
|
||||
int64 EndTime = 3; //结束时间
|
||||
repeated KeyValueInt64 Data = 4; //活动数据
|
||||
}
|
||||
|
||||
///技能情况
|
||||
message SkillInfo
|
||||
{
|
||||
uint32 ConfigId = 1; //技能配置id
|
||||
int32 Level = 2; //技能等级
|
||||
int32 Exp = 3; //技能经验
|
||||
}
|
||||
49
Tools/NetworkProtocol/Outer/data/MapProtoData.proto
Normal file
49
Tools/NetworkProtocol/Outer/data/MapProtoData.proto
Normal file
@@ -0,0 +1,49 @@
|
||||
message Vector3Info
|
||||
{
|
||||
float x = 1;
|
||||
float y = 2;
|
||||
float z = 3;
|
||||
}
|
||||
|
||||
message Vector2Info
|
||||
{
|
||||
float x = 1;
|
||||
float y = 2;
|
||||
}
|
||||
|
||||
message QuaternionInfo
|
||||
{
|
||||
float x = 1;
|
||||
float y = 2;
|
||||
float z = 3;
|
||||
float w = 4;
|
||||
}
|
||||
|
||||
///玩家当前使用钓组信息
|
||||
message GearInfo
|
||||
{
|
||||
int64 Rod = 1;
|
||||
repeated int64 Rigs = 2; //钓组配件
|
||||
Vector3Info Position = 3; //钓组当前位置
|
||||
Vector3Info Rotation = 4; //钓组方向
|
||||
repeated KeyValueInt64 Propertys = 5; //钓组参数信息
|
||||
}
|
||||
|
||||
|
||||
message UnitStateInfo
|
||||
{
|
||||
int32 State = 1; //状态id
|
||||
repeated KeyValueInt64 Propertys = 2; //状态参数信息
|
||||
}
|
||||
|
||||
message MapUnitInfo
|
||||
{
|
||||
int64 Id = 1; //用户id
|
||||
RoleSimpleInfo RoleInfo = 2; //基础信息
|
||||
Vector3Info Position = 3; //当前位置
|
||||
Vector3Info Rotation = 4; //角色方向
|
||||
UnitStateInfo State = 5; //状态信息
|
||||
repeated GearInfo Gears = 6; //钓组数据
|
||||
repeated KeyValueInt64 Propertys = 7; //属性信息
|
||||
}
|
||||
|
||||
3
Tools/NetworkProtocol/RoamingType.Config
Normal file
3
Tools/NetworkProtocol/RoamingType.Config
Normal file
@@ -0,0 +1,3 @@
|
||||
// Roaming协议定义(需要定义10000以上、因为10000以内的框架预留)
|
||||
MapRoamingType = 10001
|
||||
ChatRoamingType = 10002
|
||||
5
Tools/NetworkProtocol/RouteType.Config
Normal file
5
Tools/NetworkProtocol/RouteType.Config
Normal file
@@ -0,0 +1,5 @@
|
||||
// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
|
||||
GateRoute = 1001 // Gate
|
||||
SocialRoute = 1002 // Social
|
||||
GameRoute = 1003 // Game
|
||||
MapRoute = 1004 // 地图
|
||||
@@ -1,21 +0,0 @@
|
||||
@echo off
|
||||
|
||||
echo Please select an option:
|
||||
echo 1. Client
|
||||
echo 2. Server
|
||||
echo 3. All
|
||||
|
||||
set /p choice=Please select an option:
|
||||
|
||||
if "%choice%"=="1" (
|
||||
echo Client
|
||||
dotnet Fantasy.Tools.NetworkProtocol.dll --p 1
|
||||
) else if "%choice%"=="2" (
|
||||
echo Server
|
||||
dotnet Fantasy.Tools.NetworkProtocol.dll --p 2
|
||||
) else if "%choice%"=="3" (
|
||||
echo All
|
||||
dotnet Fantasy.Tools.NetworkProtocol.dll --p 3
|
||||
) else (
|
||||
echo Invalid option
|
||||
)
|
||||
@@ -1,24 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
echo "1. Client"
|
||||
echo "2. Server"
|
||||
echo "3. All"
|
||||
|
||||
read -n 1 -p "Please select an option:" choice
|
||||
echo ""
|
||||
echo ""
|
||||
script_dir=$(cd $(dirname $0) && pwd)
|
||||
case $choice in
|
||||
1)
|
||||
dotnet $script_dir/Fantasy.Tools.NetworkProtocol.dll --p 1 --f $script_dir
|
||||
;;
|
||||
2)
|
||||
dotnet $script_dir/Fantasy.Tools.NetworkProtocol.dll --p 2 --f $script_dir
|
||||
;;
|
||||
3)
|
||||
dotnet $script_dir/Fantasy.Tools.NetworkProtocol.dll --p 3 --f $script_dir
|
||||
;;
|
||||
*)
|
||||
echo "Invalid option"
|
||||
;;
|
||||
esac
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,34 +0,0 @@
|
||||
#if SERVER
|
||||
using ProtoBuf;
|
||||
(UsingNamespace)
|
||||
using System.Collections.Generic;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using Fantasy;
|
||||
using Fantasy.Network.Interface;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable InconsistentNaming
|
||||
// ReSharper disable RedundantUsingDirective
|
||||
// ReSharper disable RedundantOverriddenMember
|
||||
// ReSharper disable PartialTypeWithSinglePart
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable CheckNamespace
|
||||
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
#else
|
||||
using ProtoBuf;
|
||||
(UsingNamespace)
|
||||
using System.Collections.Generic;
|
||||
using Fantasy;
|
||||
using NBC;
|
||||
using NBC.Network.Interface;
|
||||
using NBC.Serialize;
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace NBC
|
||||
{
|
||||
#endif
|
||||
(Content)}
|
||||
Binary file not shown.
Reference in New Issue
Block a user