更新最新框架
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@@ -1,5 +1,6 @@
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using ProtoBuf;
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using System;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using Fantasy;
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@@ -16,12 +17,12 @@ using Fantasy.Serialize;
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#pragma warning disable CS8618
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namespace Fantasy
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{
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{
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/// <summary>
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/// 用户进入地图
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/// </summary>
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[ProtoContract]
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public partial class Map2C_RoleEnterRoomNotify : AMessage, ICustomRouteMessage, IProto
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public partial class Map2C_RoleEnterRoomNotify : AMessage, ICustomRouteMessage
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{
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public static Map2C_RoleEnterRoomNotify Create(Scene scene)
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{
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@@ -44,7 +45,7 @@ namespace Fantasy
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/// 用户离开地图
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/// </summary>
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[ProtoContract]
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public partial class Map2C_RoleExitRoomNotify : AMessage, ICustomRouteMessage, IProto
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public partial class Map2C_RoleExitRoomNotify : AMessage, ICustomRouteMessage
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{
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public static Map2C_RoleExitRoomNotify Create(Scene scene)
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{
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@@ -64,7 +65,7 @@ namespace Fantasy
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public long Id { get; set; }
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}
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[ProtoContract]
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public partial class C2Map_RolePropertyChange : AMessage, ICustomRouteMessage, IProto
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public partial class C2Map_RolePropertyChange : AMessage, ICustomRouteMessage
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{
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public static C2Map_RolePropertyChange Create(Scene scene)
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{
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@@ -87,7 +88,7 @@ namespace Fantasy
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/// 玩家状态变化同步
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/// </summary>
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[ProtoContract]
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public partial class Map2C_RoleStateNotify : AMessage, ICustomRouteMessage, IProto
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public partial class Map2C_RoleStateNotify : AMessage, ICustomRouteMessage
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{
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public static Map2C_RoleStateNotify Create(Scene scene)
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{
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@@ -113,7 +114,7 @@ namespace Fantasy
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/// 玩家钓组变化
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/// </summary>
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[ProtoContract]
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public partial class Map2C_RoleGearChangeNotify : AMessage, ICustomRouteMessage, IProto
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public partial class Map2C_RoleGearChangeNotify : AMessage, ICustomRouteMessage
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{
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public static Map2C_RoleGearChangeNotify Create(Scene scene)
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{
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@@ -136,7 +137,7 @@ namespace Fantasy
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public List<GearInfo> Gears = new List<GearInfo>();
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}
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[ProtoContract]
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public partial class Map2C_RolePropertyChangeNotify : AMessage, ICustomRouteMessage, IProto
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public partial class Map2C_RolePropertyChangeNotify : AMessage, ICustomRouteMessage
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{
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public static Map2C_RolePropertyChangeNotify Create(Scene scene)
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{
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@@ -159,7 +160,7 @@ namespace Fantasy
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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}
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[ProtoContract]
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public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
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public partial class C2Map_Move : AMessage, ICustomRouteMessage
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{
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public static C2Map_Move Create(Scene scene)
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{
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@@ -194,7 +195,7 @@ namespace Fantasy
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public long Timestamp { get; set; }
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}
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[ProtoContract]
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public partial class C2Map_Look : AMessage, ICustomRouteMessage, IProto
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public partial class C2Map_Look : AMessage, ICustomRouteMessage
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{
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public static C2Map_Look Create(Scene scene)
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{
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@@ -220,7 +221,7 @@ namespace Fantasy
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/// 玩家移动推送
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/// </summary>
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[ProtoContract]
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public partial class Map2C_MoveNotify : AMessage, ICustomRouteMessage, IProto
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public partial class Map2C_MoveNotify : AMessage, ICustomRouteMessage
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{
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public static Map2C_MoveNotify Create(Scene scene)
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{
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@@ -261,7 +262,7 @@ namespace Fantasy
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/// 玩家旋转推送
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/// </summary>
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[ProtoContract]
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public partial class Map2C_LookeNotify : AMessage, ICustomRouteMessage, IProto
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public partial class Map2C_LookeNotify : AMessage, ICustomRouteMessage
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{
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public static Map2C_LookeNotify Create(Scene scene)
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{
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@@ -287,3 +288,4 @@ namespace Fantasy
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public long Timestamp { get; set; }
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}
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}
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