更新最新框架
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@@ -1,5 +1,6 @@
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using ProtoBuf;
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using System;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using Fantasy;
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@@ -16,9 +17,9 @@ using Fantasy.Serialize;
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#pragma warning disable CS8618
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namespace Fantasy
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{
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{
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[ProtoContract]
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public partial class Vector3Info : AMessage, IProto
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public partial class Vector3Info : AMessage
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{
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public static Vector3Info Create(Scene scene)
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{
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@@ -41,7 +42,7 @@ namespace Fantasy
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public float z { get; set; }
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}
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[ProtoContract]
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public partial class Vector2Info : AMessage, IProto
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public partial class Vector2Info : AMessage
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{
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public static Vector2Info Create(Scene scene)
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{
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@@ -61,7 +62,7 @@ namespace Fantasy
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public float y { get; set; }
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}
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[ProtoContract]
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public partial class QuaternionInfo : AMessage, IProto
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public partial class QuaternionInfo : AMessage
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{
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public static QuaternionInfo Create(Scene scene)
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{
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@@ -90,7 +91,7 @@ namespace Fantasy
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/// 玩家当前使用钓组信息
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/// </summary>
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[ProtoContract]
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public partial class GearInfo : AMessage, IProto
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public partial class GearInfo : AMessage
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{
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public static GearInfo Create(Scene scene)
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{
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@@ -119,7 +120,7 @@ namespace Fantasy
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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}
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[ProtoContract]
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public partial class UnitStateInfo : AMessage, IProto
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public partial class UnitStateInfo : AMessage
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{
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public static UnitStateInfo Create(Scene scene)
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{
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@@ -139,7 +140,7 @@ namespace Fantasy
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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}
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[ProtoContract]
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public partial class MapUnitInfo : AMessage, IProto
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public partial class MapUnitInfo : AMessage
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{
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public static MapUnitInfo Create(Scene scene)
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{
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@@ -174,3 +175,4 @@ namespace Fantasy
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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}
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}
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