重新导表
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@@ -162,20 +162,20 @@ public static class PlayerManageComponentSystem
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addDic = new Dictionary<ItemBasicType, Dictionary<uint, int>>();
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foreach (var initConfig in list)
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{
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var itemType = ItemHelper.GetType(initConfig.ItemId);
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var itemType = ItemHelper.GetType(initConfig.Id);
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if (!addDic.TryGetValue(itemType, out var dic))
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{
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dic = new Dictionary<uint, int>();
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addDic.Add(itemType, dic);
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}
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if (!dic.ContainsKey(initConfig.ItemId))
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if (!dic.ContainsKey(initConfig.Id))
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{
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dic.Add(initConfig.ItemId, initConfig.Amount);
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dic.Add(initConfig.Id, initConfig.Amount);
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}
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else
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{
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dic[initConfig.ItemId] += initConfig.Amount;
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dic[initConfig.Id] += initConfig.Amount;
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}
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}
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