协议定义

This commit is contained in:
bob
2025-08-12 17:28:22 +08:00
parent 15723850c0
commit f8b876ca2f
19 changed files with 1150 additions and 329 deletions

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using ProtoBuf;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
[ProtoContract]
public partial class ClubInfo : AMessage, IProto
{
public static ClubInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ClubInfo>();
}
public override void Dispose()
{
Id = default;
Name = default;
CreateTime = default;
OwnerId = default;
MemberCount = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ClubInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public string Name { get; set; }
[ProtoMember(3)]
public long CreateTime { get; set; }
[ProtoMember(4)]
public long OwnerId { get; set; }
[ProtoMember(5)]
public int MemberCount { get; set; }
}
/// <summary>
/// 请求创建工会
/// </summary>
[ProtoContract]
public partial class C2S_CreateRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_CreateRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_CreateRequest>();
}
public override void Dispose()
{
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_CreateRequest>(this);
#endif
}
[ProtoIgnore]
public Caht2C_GetChatRecordResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_CreateRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public string Name { get; set; }
}
/// <summary>
/// 创建工会响应
/// </summary>
[ProtoContract]
public partial class S2C_CreateResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_CreateResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_CreateResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Club = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_CreateResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_CreateResponse; }
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求工会信息
/// </summary>
[ProtoContract]
public partial class C2S_GetClubInfoRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_GetClubInfoRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_GetClubInfoRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_GetClubInfoRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_GetClubInfoResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_GetClubInfoRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应工会信息
/// </summary>
[ProtoContract]
public partial class S2C_GetClubInfoResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_GetClubInfoResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_GetClubInfoResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_GetClubInfoResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_GetClubInfoResponse; }
[ProtoMember(1)]
public string Name { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求工会成员列表
/// </summary>
[ProtoContract]
public partial class C2S_GetMemberListRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_GetMemberListRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_GetMemberListRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_GetMemberListRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_GetMemberListResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_GetMemberListRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应工会成员列表
/// </summary>
[ProtoContract]
public partial class S2C_GetMemberListResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_GetMemberListResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_GetMemberListResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Members.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_GetMemberListResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_GetMemberListResponse; }
[ProtoMember(1)]
public List<RoleSimpleInfo> Members = new List<RoleSimpleInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 获取工会列表请求
/// </summary>
[ProtoContract]
public partial class C2S_GetClubListRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_GetClubListRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_GetClubListRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_GetClubListRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_GetClubListResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_GetClubListRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
}
/// <summary>
/// 获取工会列表响应
/// </summary>
[ProtoContract]
public partial class S2C_GetClubListResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_GetClubListResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_GetClubListResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Clubs.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_GetClubListResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_GetClubListResponse; }
[ProtoMember(1)]
public List<ClubInfo> Clubs = new List<ClubInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求加入工会
/// </summary>
[ProtoContract]
public partial class C2S_JoinClubRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_JoinClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_JoinClubRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_JoinClubRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_JoinClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_JoinClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应加入工会
/// </summary>
[ProtoContract]
public partial class S2C_JoinClubResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_JoinClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_JoinClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Club = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_JoinClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_JoinClubResponse; }
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求退出工会
/// </summary>
[ProtoContract]
public partial class C2S_LeaveClubRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_LeaveClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_LeaveClubRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_LeaveClubRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_LeaveClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_LeaveClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应退出工会
/// </summary>
[ProtoContract]
public partial class S2C_LeaveClubResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_LeaveClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_LeaveClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_LeaveClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_LeaveClubResponse; }
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求解散工会
/// </summary>
[ProtoContract]
public partial class C2S_DissolveClubRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_DissolveClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_DissolveClubRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_DissolveClubRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_DissolveClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_DissolveClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应解散工会
/// </summary>
[ProtoContract]
public partial class S2C_DissolveClubResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_DissolveClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_DissolveClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_DissolveClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_DissolveClubResponse; }
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求操作申请
/// </summary>
[ProtoContract]
public partial class C2S_DisposeJoinRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_DisposeJoinRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_DisposeJoinRequest>();
}
public override void Dispose()
{
ClubId = default;
ApplicantId = default;
Agree = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_DisposeJoinRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_DisposeJoinResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_DisposeJoinRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public long ApplicantId { get; set; }
[ProtoMember(3)]
public int Agree { get; set; }
}
/// <summary>
/// 响应操作申请
/// </summary>
[ProtoContract]
public partial class S2C_DisposeJoinResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_DisposeJoinResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_DisposeJoinResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ClubId = default;
ApplicantId = default;
Agree = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_DisposeJoinResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_DisposeJoinResponse; }
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public long ApplicantId { get; set; }
[ProtoMember(3)]
public int Agree { get; set; }
[ProtoMember(4)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 推送消息
/// </summary>
[ProtoContract]
public partial class S2C_ClubChange : AMessage, ICustomRouteMessage, IProto
{
public static S2C_ClubChange Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_ClubChange>();
}
public override void Dispose()
{
Club = default;
ChangeType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_ClubChange>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_ClubChange; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public int ChangeType { get; set; }
}
}