定义
This commit is contained in:
@@ -17,4 +17,304 @@ using Fantasy.Serialize;
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namespace Fantasy
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{
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/// <summary>
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/// /////////// ******** 物品信息 *******/////////////
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/// </summary>
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/// <summary>
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/// 请求背包列表
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/// </summary>
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[ProtoContract]
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public partial class C2Game_GetItemsRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Game_GetItemsRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_GetItemsRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_GetItemsRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_GetItemsResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_GetItemsRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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}
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/// <summary>
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/// 请求背包列表响应
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/// </summary>
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[ProtoContract]
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public partial class Game2C_GetItemsResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Game2C_GetItemsResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_GetItemsResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Items.Clear();
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Rigs.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_GetItemsResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_GetItemsResponse; }
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[ProtoMember(1)]
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public List<ItemInfo> Items = new List<ItemInfo>();
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[ProtoMember(2)]
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public List<ItemBindInfo> Rigs = new List<ItemBindInfo>();
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求使用物品
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/// </summary>
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[ProtoContract]
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public partial class C2Game_UseItemRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Game_UseItemRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_UseItemRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_UseItemRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_UseItemResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_UseItemRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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}
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/// <summary>
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/// 请求使用物品响应
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/// </summary>
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[ProtoContract]
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public partial class Game2C_UseItemResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Game2C_UseItemResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_UseItemResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_UseItemResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_UseItemResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 物品变化
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/// </summary>
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[ProtoContract]
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public partial class Game2C_ItemChange : AMessage, ICustomRouteMessage, IProto
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{
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public static Game2C_ItemChange Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_ItemChange>();
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}
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public override void Dispose()
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{
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Type = default;
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Items.Clear();
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Removes.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_ItemChange>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_ItemChange; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public int Type { get; set; }
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[ProtoMember(2)]
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public List<ItemInfo> Items = new List<ItemInfo>();
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[ProtoMember(3)]
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public List<long> Removes = new List<long>();
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}
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/// <summary>
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/// /////////// ******** 鱼护 *******/////////////
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/// </summary>
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/// <summary>
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/// 请求鱼护列表
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/// </summary>
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[ProtoContract]
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public partial class C2Game_GetFishsRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Game_GetFishsRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_GetFishsRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_GetFishsRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_GetFishsResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_GetFishsRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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}
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/// <summary>
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/// 请求鱼护列表响应
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/// </summary>
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[ProtoContract]
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public partial class Game2C_GetFishsResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Game2C_GetFishsResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_GetFishsResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Fishs.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_GetFishsResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_GetFishsResponse; }
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[ProtoMember(1)]
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public List<FishInfo> Fishs = new List<FishInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 鱼护变化
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/// </summary>
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[ProtoContract]
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public partial class Game2C_FishChange : AMessage, ICustomRouteMessage, IProto
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{
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public static Game2C_FishChange Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_FishChange>();
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}
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public override void Dispose()
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{
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Type = default;
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Fishs.Clear();
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Removes.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_FishChange>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_FishChange; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public int Type { get; set; }
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[ProtoMember(2)]
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public List<FishInfo> Fishs = new List<FishInfo>();
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[ProtoMember(3)]
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public List<long> Removes = new List<long>();
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}
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/// <summary>
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/// 请求出售
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/// </summary>
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[ProtoContract]
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public partial class C2Game_SellFishRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Game_SellFishRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_SellFishRequest>();
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}
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public override void Dispose()
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{
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Ids.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_SellFishRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_SellFishResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_SellFishRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public List<long> Ids = new List<long>();
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}
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/// <summary>
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/// 请求出售响应
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/// </summary>
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[ProtoContract]
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public partial class Game2C_SellFishResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Game2C_SellFishResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_SellFishResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Awards.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_SellFishResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_SellFishResponse; }
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[ProtoMember(1)]
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public List<AwardInfo> Awards = new List<AwardInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// /////////// ******** 商店 *******/////////////
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/// </summary>
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/// <summary>
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/// 请求购买
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/// </summary>
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[ProtoContract]
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public partial class C2Game_BuyRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Game_BuyRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_BuyRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_BuyRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_GetFishsResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_BuyRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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}
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/// <summary>
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/// 请求购买响应
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/// </summary>
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[ProtoContract]
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public partial class Game2C_BuyResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Game2C_BuyResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_BuyResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Awards.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_BuyResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_BuyResponse; }
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[ProtoMember(1)]
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public List<AwardInfo> Awards = new List<AwardInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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}
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