广播聊天
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@@ -2,6 +2,7 @@
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using Fantasy.Async;
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using Fantasy.Event;
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using NB.Authentication;
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using NB.Chat;
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using NB.Game;
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using NB.Gate;
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@@ -37,6 +38,12 @@ public class OnSceneCreate_Init : AsyncEventSystem<OnCreateScene>
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scene.AddComponent<PlayerManageComponent>();
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break;
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}
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case SceneType.Chat:
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{
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//用于管理玩家的组件
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scene.AddComponent<ChatUnitManageComponent>();
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break;
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}
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}
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await FTask.CompletedTask;
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