广播聊天

This commit is contained in:
bob
2025-08-07 17:51:25 +08:00
parent 70bfe43a80
commit e1a4db89ae
19 changed files with 347 additions and 21 deletions

View File

@@ -64,4 +64,69 @@ namespace Fantasy
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 通知游戏服角色进入该聊天服
/// </summary>
[ProtoContract]
public partial class G2Chat_EnterRequest : AMessage, IRouteRequest, IProto
{
public static G2Chat_EnterRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Chat_EnterRequest>();
}
public override void Dispose()
{
AccountId = default;
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Chat_EnterRequest>(this);
#endif
}
[ProtoIgnore]
public Game2G_EnterResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Chat_EnterRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class Chat2G_EnterResponse : AMessage, IRouteResponse, IProto
{
public static Chat2G_EnterResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2G_EnterResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RoleRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2G_EnterResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Chat2G_EnterResponse; }
[ProtoMember(1)]
public long RoleRouteId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class Chat2G_ChatMessage : AMessage, IRouteMessage, IProto
{
public static Chat2G_ChatMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2G_ChatMessage>();
}
public override void Dispose()
{
Message = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2G_ChatMessage>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Chat2G_ChatMessage; }
[ProtoMember(1)]
public string Message { get; set; }
}
}

View File

@@ -4,5 +4,8 @@ namespace Fantasy
{
public const uint G2Game_EnterRequest = 1073751825;
public const uint Game2G_EnterResponse = 1207969553;
public const uint G2Chat_EnterRequest = 1073751826;
public const uint Chat2G_EnterResponse = 1207969554;
public const uint Chat2G_ChatMessage = 939534097;
}
}