大修改
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@@ -38,10 +38,10 @@ public class OnSceneCreate_Init : AsyncEventSystem<OnCreateScene>
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scene.AddComponent<PlayerManageComponent>();
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break;
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}
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case SceneType.Chat:
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case SceneType.Social:
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{
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//用于管理玩家的组件
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scene.AddComponent<ChatUnitManageComponent>();
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scene.AddComponent<SocialUnitManageComponent>();
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scene.AddComponent<ChatChannelCenterComponent>();
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break;
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}
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