大修改
This commit is contained in:
@@ -17,6 +17,430 @@ using Fantasy.Serialize;
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namespace Fantasy
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{
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/// <summary>
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/// /////////// ******** 邮件 *******/////////////
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/// </summary>
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/// <summary>
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/// 请求邮件列表
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/// </summary>
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[ProtoContract]
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public partial class C2Game_GetMailsRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Game_GetMailsRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_GetMailsRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_GetMailsRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_GetMailsResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_GetMailsRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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}
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/// <summary>
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/// 获取邮件列表响应
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/// </summary>
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[ProtoContract]
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public partial class Game2C_GetMailsResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Game2C_GetMailsResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_GetMailsResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Mail.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_GetMailsResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_GetMailsResponse; }
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[ProtoMember(1)]
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public List<MailInfo> Mail = new List<MailInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 新邮件推送
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/// </summary>
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[ProtoContract]
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public partial class Game2C_HaveMail : AMessage, ICustomRouteMessage, IProto
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{
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public static Game2C_HaveMail Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_HaveMail>();
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}
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public override void Dispose()
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{
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Mail = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_HaveMail>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_HaveMail; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public MailInfo Mail { get; set; }
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}
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[ProtoContract]
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public partial class Game2C_MailState : AMessage, ICustomRouteMessage, IProto
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{
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public static Game2C_MailState Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_MailState>();
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}
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public override void Dispose()
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{
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MailState = default;
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MailId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_MailState>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_MailState; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public int MailState { get; set; }
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[ProtoMember(2)]
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public long MailId { get; set; }
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}
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/// <summary>
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/// /////////// ******** 聊天 *******/////////////
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/// </summary>
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[ProtoContract]
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public partial class ChatUserInfo : AMessage, IProto
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{
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public static ChatUserInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<ChatUserInfo>();
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}
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public override void Dispose()
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{
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Id = default;
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Name = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<ChatUserInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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public long Name { get; set; }
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}
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[ProtoContract]
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public partial class ChatMessageInfo : AMessage, IProto
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{
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public static ChatMessageInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<ChatMessageInfo>();
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}
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public override void Dispose()
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{
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Type = default;
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Source = default;
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Trigger = default;
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Content = default;
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SendTime = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<ChatMessageInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public int Type { get; set; }
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[ProtoMember(2)]
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public long Source { get; set; }
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[ProtoMember(3)]
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public ChatUserInfo Trigger { get; set; }
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[ProtoMember(4)]
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public string Content { get; set; }
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[ProtoMember(5)]
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public long SendTime { get; set; }
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}
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/// <summary>
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/// 创建频道
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/// </summary>
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[ProtoContract]
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public partial class C2S_CreateChannelRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_CreateChannelRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_CreateChannelRequest>();
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}
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public override void Dispose()
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{
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Name = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_CreateChannelRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_CreateChannelResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_CreateChannelRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public string Name { get; set; }
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}
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/// <summary>
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/// 创建频道响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_CreateChannelResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_CreateChannelResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_CreateChannelResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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ChannelId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_CreateChannelResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_CreateChannelResponse; }
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[ProtoMember(1)]
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public long ChannelId { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求进入频道
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/// </summary>
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[ProtoContract]
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public partial class C2S_JoinChannelRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_JoinChannelRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_JoinChannelRequest>();
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}
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public override void Dispose()
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{
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Target = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_JoinChannelRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_JoinChannelResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_JoinChannelRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public long Target { get; set; }
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}
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/// <summary>
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/// 进入频道响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_JoinChannelResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_JoinChannelResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_JoinChannelResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_JoinChannelResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_JoinChannelResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 发送聊天
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/// </summary>
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[ProtoContract]
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public partial class C2S_SendMessageRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_SendMessageRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_SendMessageRequest>();
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}
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public override void Dispose()
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{
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Type = default;
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Message = default;
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Target = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_SendMessageRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_SendMessageResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_SendMessageRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public int Type { get; set; }
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[ProtoMember(2)]
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public string Message { get; set; }
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[ProtoMember(3)]
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public long Target { get; set; }
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}
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/// <summary>
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/// 发送聊天响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_SendMessageResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_SendMessageResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_SendMessageResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_SendMessageResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_SendMessageResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 发送聊天
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/// </summary>
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[ProtoContract]
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public partial class C2S_GetOfflineMessageRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_GetOfflineMessageRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_GetOfflineMessageRequest>();
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}
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public override void Dispose()
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{
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Type = default;
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Message = default;
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Target = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_GetOfflineMessageRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_GetOfflineMessageResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_GetOfflineMessageRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public int Type { get; set; }
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[ProtoMember(2)]
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public string Message { get; set; }
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[ProtoMember(3)]
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public long Target { get; set; }
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}
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/// <summary>
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/// 发送聊天响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_GetOfflineMessageResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_GetOfflineMessageResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_GetOfflineMessageResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Message.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_GetOfflineMessageResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_GetOfflineMessageResponse; }
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[ProtoMember(1)]
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public List<ChatMessageInfo> Message = new List<ChatMessageInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 推送消息
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/// </summary>
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[ProtoContract]
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public partial class S2C_Message : AMessage, ICustomRouteMessage, IProto
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{
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public static S2C_Message Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_Message>();
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}
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public override void Dispose()
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{
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Message = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_Message>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_Message; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public ChatMessageInfo Message { get; set; }
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}
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/// <summary>
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/// 获取聊天记录请求
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/// </summary>
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[ProtoContract]
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public partial class C2S_GetChatRecordRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_GetChatRecordRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_GetChatRecordRequest>();
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}
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public override void Dispose()
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{
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Target = default;
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Type = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_GetChatRecordRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_GetChatRecordResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_GetChatRecordRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public long Target { get; set; }
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[ProtoMember(2)]
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public int Type { get; set; }
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}
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/// <summary>
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/// 获取聊天记录响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_GetChatRecordResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_GetChatRecordResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_GetChatRecordResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Messages.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_GetChatRecordResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_GetChatRecordResponse; }
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[ProtoMember(1)]
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public List<ChatMessageInfo> Messages = new List<ChatMessageInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class ClubInfo : AMessage, IProto
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{
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Reference in New Issue
Block a user