大修改

This commit is contained in:
2025-08-14 23:56:51 +08:00
parent 022cc1ac3e
commit d5689258fc
54 changed files with 775 additions and 839 deletions

View File

@@ -3,5 +3,4 @@
&ę" MultiThread* Addressable@<40>VH
(ë" MultiThread*Gate2KCP8 ś@ŤVH
ě" MultiThread*Game@—VH
í" MultiThread*Game@ˇVH
î" MultiThread*Chat@«VH

Binary file not shown.

View File

@@ -1 +1 @@
{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,3730651590607244245],"Tables":{"-3495952183970875596":1753712105933,"-1088042625810372120":1753532052628,"1720330851179383898":1753711757684,"3730651590607244245":1753532052629,"5812538452563588342":1753532052630}}
{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,5812538452563588342],"Tables":{"-3495952183970875596":1755183581501,"-1088042625810372120":1753532052628,"1720330851179383898":1753711757684,"3730651590607244245":1753532052629,"5812538452563588342":1753532052630}}

View File

@@ -3,6 +3,5 @@
{"Id":1002,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Addressable","NetworkProtocol":null,"OuterPort":0,"InnerPort":11011,"SceneType":2},
{"Id":1003,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Gate","NetworkProtocol":"KCP","OuterPort":20000,"InnerPort":11021,"SceneType":3},
{"Id":1004,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Game","NetworkProtocol":null,"OuterPort":0,"InnerPort":11031,"SceneType":4},
{"Id":1005,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Game","NetworkProtocol":null,"OuterPort":0,"InnerPort":11041,"SceneType":4},
{"Id":1006,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Chat","NetworkProtocol":null,"OuterPort":0,"InnerPort":11051,"SceneType":8}
]}

View File

@@ -26,30 +26,30 @@ message Game2G_ExitResponse // IRouteResponse
///通知游戏服角色进入该聊天服
message G2Chat_EnterRequest // IRouteRequest,Chat2G_EnterResponse
message G2S_EnterRequest // IRouteRequest,S2G_EnterResponse
{
RoleSimpleInfo Role = 1; //角色信息
int64 GateRouteId = 2;//网关路由地址
}
message Chat2G_EnterResponse // IRouteResponse
message S2G_EnterResponse // IRouteResponse
{
int64 RoleRouteId = 1; //角色实体的路由id
}
message G2Chat_ExitRequest // IRouteRequest,Chat2G_ExitResponse
message G2S_ExitRequest // IRouteRequest,S2G_ExitResponse
{
int64 AccountId = 1; //账号id
int64 GateRouteId = 2;//网关路由地址
}
message Chat2G_ExitResponse // IRouteResponse
message S2G_ExitResponse // IRouteResponse
{
}
message Chat2G_ChatMessage // IRouteMessage
message S2G_ChatMessage // IRouteMessage
{
ChatMessageInfo Message = 1; //聊天内容
repeated int64 IdList = 2; // 群发列表

View File

@@ -1,98 +0,0 @@
syntax = "proto3";
package Fantasy.Network.Message;
///请求邮件列表
message C2Game_GetMailsRequest // ICustomRouteRequest,Game2C_GetMailsResponse,GameRoute
{
}
///获取邮件列表响应
message Game2C_GetMailsResponse // ICustomRouteResponse
{
repeated MailInfo Mail = 1;
}
///新邮件推送
message Game2C_HaveMail // ICustomRouteMessage,GameRoute
{
MailInfo Mail = 1;
}
message Game2C_MailState // ICustomRouteMessage,GameRoute
{
int32 MailState = 1;
int64 MailId = 2;
}
////////////// ******** 聊天 *******/////////////
///创建频道
message C2Chat_CreateChannelRequest // ICustomRouteRequest,Caht2C_CreateChannelResponse,ChatRoute
{
string Name = 1; //频道名称
}
///创建频道响应
message Caht2C_CreateChannelResponse // ICustomRouteResponse
{
int64 ChannelId = 1; //创建的频道id
}
///请求进入频道
message C2Chat_JoinChannelRequest // ICustomRouteRequest,Caht2C_JoinChannelResponse,ChatRoute
{
int64 Target = 1; // 频道id
}
///进入频道响应
message Caht2C_JoinChannelResponse // ICustomRouteResponse
{
}
///发送聊天
message C2Chat_SendMessageRequest // ICustomRouteRequest,Caht2C_SendMessageResponse,ChatRoute
{
int32 Type = 1; //消息类型 0.频道聊天 1.私聊
string Message = 2;
int64 Target = 3; //目标id频道id或者好友id
}
///发送聊天响应
message Caht2C_SendMessageResponse // ICustomRouteResponse
{
}
///获取离线时的未读私聊
message C2Chat_GetOfflineMessageRequest // ICustomRouteRequest,Caht2C_GetOfflineMessageResponse,ChatRoute
{
}
///发送聊天响应
message Caht2C_GetOfflineMessageResponse // ICustomRouteResponse
{
repeated ChatMessageInfo Message = 1;
}
///推送消息
message Chat2C_Message // ICustomRouteMessage,ChatRoute
{
ChatMessageInfo Message = 1;
}
///获取聊天记录请求
message C2Chat_GetChatRecordRequest // ICustomRouteRequest,Caht2C_GetChatRecordResponse,ChatRoute
{
int64 Target = 1; // 好友id或频道id
int32 Type = 2; // 获取聊天记录类型 0.频道 1.好友
}
///获取聊天记录响应
message Caht2C_GetChatRecordResponse // ICustomRouteResponse
{
repeated ChatMessageInfo Messages = 1; //聊天记录
}

View File

@@ -1,6 +1,122 @@
syntax = "proto3";
package Fantasy.Network.Message;
////////////// ******** 邮件 *******/////////////
///请求邮件列表
message C2Game_GetMailsRequest // ICustomRouteRequest,Game2C_GetMailsResponse,GameRoute
{
}
///获取邮件列表响应
message Game2C_GetMailsResponse // ICustomRouteResponse
{
repeated MailInfo Mail = 1;
}
///新邮件推送
message Game2C_HaveMail // ICustomRouteMessage,GameRoute
{
MailInfo Mail = 1;
}
message Game2C_MailState // ICustomRouteMessage,GameRoute
{
int32 MailState = 1;
int64 MailId = 2;
}
////////////// ******** 聊天 *******/////////////
message ChatUserInfo
{
int64 Id = 1;//用户id
int64 Name = 2;//用户名
}
message ChatMessageInfo
{
int32 Type = 1; //消息类型
int64 Source = 2; //消息来源
ChatUserInfo Trigger = 3; //触发者
string Content = 4; //内容
int64 SendTime = 5; //发送时间
}
///创建频道
message C2S_CreateChannelRequest // ICustomRouteRequest,S2C_CreateChannelResponse,SocialRoute
{
string Name = 1; //频道名称
}
///创建频道响应
message S2C_CreateChannelResponse // ICustomRouteResponse
{
int64 ChannelId = 1; //创建的频道id
}
///请求进入频道
message C2S_JoinChannelRequest // ICustomRouteRequest,S2C_JoinChannelResponse,SocialRoute
{
int64 Target = 1; // 频道id
}
///进入频道响应
message S2C_JoinChannelResponse // ICustomRouteResponse
{
}
///发送聊天
message C2S_SendMessageRequest // ICustomRouteRequest,S2C_SendMessageResponse,SocialRoute
{
int32 Type = 1; //消息类型 0.频道聊天 1.私聊
string Message = 2;
int64 Target = 3; //目标id频道id或者好友id
}
///发送聊天响应
message S2C_SendMessageResponse // ICustomRouteResponse
{
}
///发送聊天
message C2S_GetOfflineMessageRequest // ICustomRouteRequest,S2C_GetOfflineMessageResponse,SocialRoute
{
int32 Type = 1; //消息类型 0.频道聊天 1.私聊
string Message = 2;
int64 Target = 3; //目标id频道id或者好友id
}
///发送聊天响应
message S2C_GetOfflineMessageResponse // ICustomRouteResponse
{
repeated ChatMessageInfo Message = 1;
}
///推送消息
message S2C_Message // ICustomRouteMessage,SocialRoute
{
ChatMessageInfo Message = 1;
}
///获取聊天记录请求
message C2S_GetChatRecordRequest // ICustomRouteRequest,S2C_GetChatRecordResponse,SocialRoute
{
int64 Target = 1; // 好友id或频道id
int32 Type = 2; // 获取聊天记录类型 0.频道 1.好友
}
///获取聊天记录响应
message S2C_GetChatRecordResponse // ICustomRouteResponse
{
repeated ChatMessageInfo Messages = 1; //聊天记录
}
message ClubInfo
{
int64 Id = 1; //工会ID

View File

@@ -1,14 +0,0 @@
syntax = "proto3";
package Fantasy.Network.Message;
/// 好友信息
message FriendInfo
{
int64 Id = 1; //好友id
int64 AddTime = 2; //添加时间
string NickName = 3; //昵称
string Head = 4; //头像
int32 Level = 5; //等级
string Country = 6; //国家
int32 OnlineStatus = 7; //在线状态
}

View File

@@ -1,16 +0,0 @@
syntax = "proto3";
package Fantasy.Network.Message;
message ChatUserInfo
{
int64 Id = 1;//用户id
int64 Name = 2;//用户名
}
message ChatMessageInfo
{
int32 Type = 1; //消息类型
int64 Source = 2; //消息来源
ChatUserInfo Trigger = 3; //触发者
string Content = 4; //内容
}

View File

@@ -1,5 +1,4 @@
// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
GateRoute = 1001 // Gate
ChatRoute = 1002 // Chat
GameRoute = 1003 // Game
SocialRoute = 1004 // Social
SocialRoute = 1002 // Social
GameRoute = 1003 // Game