diff --git a/Entity/Generate/NetworkProtocol/OuterMessage.cs b/Entity/Generate/NetworkProtocol/OuterMessage.cs index b99cea1..0a5f6b2 100644 --- a/Entity/Generate/NetworkProtocol/OuterMessage.cs +++ b/Entity/Generate/NetworkProtocol/OuterMessage.cs @@ -4876,7 +4876,7 @@ namespace Fantasy MessageObjectPool.Return(this); } [ProtoMember(1)] - public long ConfigId { get; set; } + public int ConfigId { get; set; } [ProtoMember(2)] public int Count { get; set; } } @@ -4922,9 +4922,9 @@ namespace Fantasy MessageObjectPool.Return(this); } [ProtoMember(1)] - public long Item { get; set; } + public int Item { get; set; } [ProtoMember(2)] - public List BindItems { get; set; } = new List(); + public List BindItems { get; set; } = new List(); } /// /// 物品信息 diff --git a/Tools/NetworkProtocol/Outer/data/CommonProtoData.proto b/Tools/NetworkProtocol/Outer/data/CommonProtoData.proto index 480dfa6..dfb1b20 100644 --- a/Tools/NetworkProtocol/Outer/data/CommonProtoData.proto +++ b/Tools/NetworkProtocol/Outer/data/CommonProtoData.proto @@ -60,15 +60,15 @@ message VipInfo ///奖励信息 message AwardInfo { - int64 ConfigId = 1; //奖励id + int32 ConfigId = 1; //奖励id int32 Count = 2; //数量 } ///玩家当前使用钓组信息 message ItemBindInfo { - int64 Item = 1; //主物品 - repeated int64 BindItems = 2; //绑定物品 + int32 Item = 1; //主物品 + repeated int32 BindItems = 2; //绑定物品 } ///物品信息 message ItemInfo @@ -115,4 +115,4 @@ message SkillInfo int32 ConfigId = 1; //技能配置id int32 Level = 2; //技能等级 int32 Exp = 3; //技能经验 -} \ No newline at end of file +}