服务合并
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@@ -4,7 +4,6 @@ using Fantasy.Async;
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using Fantasy.Network.Interface;
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using NB.Chat;
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using NB.Game;
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using NBF.Social;
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namespace NB.Common;
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@@ -21,11 +20,11 @@ public class G2Common_ExitRequestHandler : AddressRPC<Scene, G2Common_ExitReques
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break;
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}
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case SceneType.Social:
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{
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await RunSocial(scene, request, response);
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break;
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}
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// case SceneType.Social:
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// {
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// await RunSocial(scene, request, response);
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// break;
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// }
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// case SceneType.Map:
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// {
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// await RunMap(scene, request, response);
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@@ -44,13 +43,13 @@ public class G2Common_ExitRequestHandler : AddressRPC<Scene, G2Common_ExitReques
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Log.Info("退出游戏服成功==");
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}
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private async FTask RunSocial(Scene scene, G2Common_ExitRequest request, Common2G_ExitResponse response)
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{
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// 在缓存中检查该账号是否存在
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var chatUnitManageComponent = scene.GetComponent<SocialUnitManageComponent>();
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await chatUnitManageComponent.Offline(scene, request.AccountId, request.GateRouteId);
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Log.Info("退出聊天服成功==");
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}
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// private async FTask RunSocial(Scene scene, G2Common_ExitRequest request, Common2G_ExitResponse response)
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// {
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// // 在缓存中检查该账号是否存在
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// var chatUnitManageComponent = scene.GetComponent<SocialUnitManageComponent>();
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// await chatUnitManageComponent.Offline(scene, request.AccountId, request.GateRouteId);
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// Log.Info("退出聊天服成功==");
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// }
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// private async FTask RunMap(Scene scene, G2Common_ExitRequest request, Common2G_ExitResponse response)
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// {
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