修改协议工具
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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namespace NB.Gate;
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public sealed class C2G_GetAccountInfoRequestHandler : MessageRPC<C2G_GetAccountInfoRequest, G2C_GetAccountInfoResponse>
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{
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protected override async FTask Run(Session session, C2G_GetAccountInfoRequest request, G2C_GetAccountInfoResponse response, Action reply)
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{
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var gameAccountFlagComponent = session.GetComponent<PlayerFlagComponent>();
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if (gameAccountFlagComponent == null)
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{
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// 表示不应该访问这个接口,要先访问登录的接口。
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// response.ErrorCode = 1;
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session.Dispose();
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return;
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}
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Player account = gameAccountFlagComponent.Player;
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if (account == null)
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{
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// 表示这个Account已经被销毁过了。不是咱们想要的了
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}
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response.GameAccountInfo = account.GetGameAccountInfo();
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await FTask.CompletedTask;
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}
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}
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