修改协议工具
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@@ -15,317 +15,6 @@ using Fantasy.Serialize;
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#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
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#pragma warning disable CS8618
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namespace Fantasy
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namespace NBC
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{
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[ProtoContract]
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public partial class G2A_TestMessage : AMessage, IRouteMessage, IProto
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{
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public static G2A_TestMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2A_TestMessage>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2A_TestMessage>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.G2A_TestMessage; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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[ProtoContract]
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public partial class G2A_TestRequest : AMessage, IRouteRequest, IProto
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{
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public static G2A_TestRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2A_TestRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2A_TestRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2A_TestResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2A_TestRequest; }
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}
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[ProtoContract]
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public partial class G2A_TestResponse : AMessage, IRouteResponse, IProto
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{
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public static G2A_TestResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2A_TestResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2A_TestResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.G2A_TestResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class G2M_RequestAddressableId : AMessage, IRouteRequest, IProto
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{
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public static G2M_RequestAddressableId Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2M_RequestAddressableId>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2M_RequestAddressableId>(this);
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#endif
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}
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[ProtoIgnore]
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public M2G_ResponseAddressableId ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2M_RequestAddressableId; }
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}
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[ProtoContract]
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public partial class M2G_ResponseAddressableId : AMessage, IRouteResponse, IProto
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{
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public static M2G_ResponseAddressableId Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<M2G_ResponseAddressableId>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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AddressableId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<M2G_ResponseAddressableId>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.M2G_ResponseAddressableId; }
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[ProtoMember(1)]
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public long AddressableId { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 通知Chat服务器创建一个RouteId
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/// </summary>
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[ProtoContract]
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public partial class G2Chat_CreateRouteRequest : AMessage, IRouteRequest, IProto
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{
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public static G2Chat_CreateRouteRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2Chat_CreateRouteRequest>();
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}
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public override void Dispose()
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{
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GateRouteId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Chat_CreateRouteRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Chat2G_CreateRouteResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Chat_CreateRouteRequest; }
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[ProtoMember(1)]
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public long GateRouteId { get; set; }
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}
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[ProtoContract]
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public partial class Chat2G_CreateRouteResponse : AMessage, IRouteResponse, IProto
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{
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public static Chat2G_CreateRouteResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Chat2G_CreateRouteResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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ChatRouteId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Chat2G_CreateRouteResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Chat2G_CreateRouteResponse; }
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[ProtoMember(1)]
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public long ChatRouteId { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// Map给另外一个Map发送Unit数据
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/// </summary>
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public partial class M2M_SendUnitRequest : AMessage, IRouteRequest
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{
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public static M2M_SendUnitRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<M2M_SendUnitRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<M2M_SendUnitRequest>(this);
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#endif
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}
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[BsonIgnore]
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public M2M_SendUnitResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.M2M_SendUnitRequest; }
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}
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public partial class M2M_SendUnitResponse : AMessage, IRouteResponse
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{
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public static M2M_SendUnitResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<M2M_SendUnitResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<M2M_SendUnitResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.M2M_SendUnitResponse; }
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// Gate发送Addressable消息给MAP
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/// </summary>
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[ProtoContract]
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public partial class G2M_SendAddressableMessage : AMessage, IAddressableRouteMessage, IProto
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{
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public static G2M_SendAddressableMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2M_SendAddressableMessage>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2M_SendAddressableMessage>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.G2M_SendAddressableMessage; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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[ProtoContract]
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public partial class G2M_CreateSubSceneRequest : AMessage, IRouteRequest, IProto
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{
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public static G2M_CreateSubSceneRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2M_CreateSubSceneRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2M_CreateSubSceneRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public M2G_CreateSubSceneResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2M_CreateSubSceneRequest; }
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}
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[ProtoContract]
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public partial class M2G_CreateSubSceneResponse : AMessage, IRouteResponse, IProto
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{
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public static M2G_CreateSubSceneResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<M2G_CreateSubSceneResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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SubSceneRouteId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<M2G_CreateSubSceneResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.M2G_CreateSubSceneResponse; }
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[ProtoMember(1)]
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public long SubSceneRouteId { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class G2SubScene_SentMessage : AMessage, IRouteMessage, IProto
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{
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public static G2SubScene_SentMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2SubScene_SentMessage>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2SubScene_SentMessage>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.G2SubScene_SentMessage; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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/// <summary>
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/// Gate通知SubScene创建一个Addressable消息
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/// </summary>
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[ProtoContract]
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public partial class G2SubScene_AddressableIdRequest : AMessage, IRouteRequest, IProto
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{
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public static G2SubScene_AddressableIdRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2SubScene_AddressableIdRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2SubScene_AddressableIdRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public SubScene2G_AddressableIdResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2SubScene_AddressableIdRequest; }
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}
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[ProtoContract]
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public partial class SubScene2G_AddressableIdResponse : AMessage, IRouteResponse, IProto
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{
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public static SubScene2G_AddressableIdResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<SubScene2G_AddressableIdResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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AddressableId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<SubScene2G_AddressableIdResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.SubScene2G_AddressableIdResponse; }
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[ProtoMember(1)]
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public long AddressableId { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// Chat发送一个漫游消息给Map
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/// </summary>
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[ProtoContract]
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public partial class Chat2M_TestMessage : AMessage, IRoamingMessage, IProto
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{
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public static Chat2M_TestMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Chat2M_TestMessage>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Chat2M_TestMessage>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Chat2M_TestMessage; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RoamingType.MapRoamingType;
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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}
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