框架更新
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@@ -1,18 +0,0 @@
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namespace Fantasy.Pool
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{
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/// <summary>
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/// 实现了这个接口代表支持对象池
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/// </summary>
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public interface IPool
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{
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/// <summary>
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/// 是否从池里创建的
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/// </summary>
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bool IsPool();
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/// <summary>
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/// 设置是否从池里创建的
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/// </summary>
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/// <param name="isPool"></param>
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void SetIsPool(bool isPool);
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}
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}
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