框架更新
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@@ -1,27 +0,0 @@
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using System;
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using Fantasy.Async;
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namespace Fantasy.Assembly
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{
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/// <summary>
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/// 实现这个接口、会再程序集首次加载、卸载、重载的时候调用
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/// </summary>
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public interface IAssembly : IDisposable
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{
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/// <summary>
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/// 程序集加载时调用
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/// </summary>
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/// <param name="assemblyIdentity">程序集标识</param>
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public FTask Load(long assemblyIdentity);
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/// <summary>
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/// 程序集重新加载的时候调用
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/// </summary>
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/// <param name="assemblyIdentity">程序集标识</param>
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public FTask ReLoad(long assemblyIdentity);
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/// <summary>
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/// 卸载的时候调用
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/// </summary>
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/// <param name="assemblyIdentity">程序集标识</param>
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public FTask OnUnLoad(long assemblyIdentity);
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}
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}
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