框架更新
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
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<IsRoslynComponent>true</IsRoslynComponent>
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<GeneratePackageOnBuild>false</GeneratePackageOnBuild>
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<!-- 帮助 IDE 识别这是一个 Source Generator -->
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<DevelopmentDependency>true</DevelopmentDependency>
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<IncludeBuildOutput>false</IncludeBuildOutput>
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</PropertyGroup>
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<!-- 为 Unity 构建使用低版本 Roslyn (Unity 2020.2-2022.x 使用 Roslyn 4.0-4.3) -->
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<PropertyGroup Condition="'$(Configuration)' == 'Unity' OR '$(Configuration)' == 'UnityDebug'">
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<DefineConstants>$(DefineConstants);UNITY_COMPATIBLE</DefineConstants>
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</PropertyGroup>
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<!-- Unity 兼容版本 - 使用 Roslyn 4.0.1 (兼容 Unity 2020.2+) -->
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<ItemGroup Condition="'$(Configuration)' == 'Unity' OR '$(Configuration)' == 'UnityDebug'">
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1" PrivateAssets="all" />
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<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
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</ItemGroup>
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<!-- .NET 版本 - 使用最新 Roslyn (用于 .NET 8/9 项目) -->
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<ItemGroup Condition="'$(Configuration)' != 'Unity' AND '$(Configuration)' != 'UnityDebug'">
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.8.0" PrivateAssets="all" />
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<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<!-- 让生成的代码对用户可见 (调试用) -->
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<CompilerVisibleProperty Include="RootNamespace" />
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<CompilerVisibleProperty Include="ProjectDir" />
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</ItemGroup>
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</Project>
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