增加相关协议
This commit is contained in:
@@ -33,19 +33,18 @@ public class G2Game_EnterRequestHandler : RouteRPC<Scene, G2Game_EnterRequest, G
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// 如果不存在,表示这是一个新的账号,需要创建一下这个账号。
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account = await PlayerFactory.Create(scene, accountId);
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account.Basic.Level = 99;
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account.Basic.NickName = "王麻子";
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account.Basic.Country = "cn";
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account.Basic.Exp = 999;
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account.Basic.Head = "xxx.png";
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account.Level = 99;
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account.NickName = "王麻子";
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account.Country = "cn";
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account.Exp = 999;
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account.Head = "xxx.png";
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for (int i = 0; i < 500; i++)
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{
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var item = Entity.Create<Item>(scene, true, true);
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account.Items.Add(item.Id, item);
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}
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for (int i = 0; i < 500; i++)
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{
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var item = Entity.Create<Fish>(scene, true, true);
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@@ -86,6 +85,19 @@ public class G2Game_EnterRequestHandler : RouteRPC<Scene, G2Game_EnterRequest, G
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account.LoginTime = TimeHelper.Now;
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response.RoleRouteId = account.RuntimeId;
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if (account.GetComponent<MailComponent>() == null)
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{
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var mailComponent = await scene.World.DataBase.Query<MailComponent>(account.Id, true);
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if (mailComponent == null)
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{
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//如果没有邮件组件
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account.AddComponent<MailComponent>();
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}
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else
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{
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account.AddComponent(mailComponent);
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}
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}
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await FTask.CompletedTask;
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}
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36
Hotfix/Game/Item/AwardItemSystem.cs
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36
Hotfix/Game/Item/AwardItemSystem.cs
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@@ -0,0 +1,36 @@
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using Fantasy;
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using Fantasy.Entitas.Interface;
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namespace NB.Game;
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public class AwardItemDestroySystem : DestroySystem<AwardItem>
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{
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protected override void Destroy(AwardItem self)
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{
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self.ConfigId = 0;
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self.Count = 0;
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}
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}
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public static class AwardItemSystem
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{
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public static AwardInfo ToAwardInfo(this AwardItem item)
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{
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return new AwardInfo()
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{
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ConfigId = item.ConfigId,
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Count = item.Count
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};
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}
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public static List<AwardInfo> ToAwardInfo(this List<AwardItem> items)
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{
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var list = new List<AwardInfo>();
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foreach (var item in items)
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{
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list.Add(item.ToAwardInfo());
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}
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return list;
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}
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}
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62
Hotfix/Game/Item/ItemSystem.cs
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62
Hotfix/Game/Item/ItemSystem.cs
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@@ -0,0 +1,62 @@
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using Fantasy;
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using Fantasy.Entitas.Interface;
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namespace NB.Game;
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public class ItemDestroySystem : DestroySystem<Item>
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{
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protected override void Destroy(Item self)
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{
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self.ConfigId = 0;
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self.Count = 0;
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self.IsBind = false;
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self.ExpirationTime = 0;
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self.GetTime = 0;
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self.Abrasion = 0;
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}
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}
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public static class ItemSystem
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{
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public static ItemInfo ToItemInfo(this Item item)
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{
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return new ItemInfo()
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{
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ConfigId = item.ConfigId,
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Id = item.Id,
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Count = item.Count,
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// ExpirationTime = item.IsBind;
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};
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}
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public static List<ItemInfo> ToItemInfo(this List<Item> items)
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{
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var list = new List<ItemInfo>();
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foreach (var item in items)
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{
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list.Add(item.ToItemInfo());
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}
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return list;
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}
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public static AwardInfo ToAwardInfo(this Item item)
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{
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return new AwardInfo()
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{
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ConfigId = item.ConfigId,
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Count = item.Count
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};
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}
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public static List<AwardInfo> ToAwardInfo(this List<Item> items)
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{
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var list = new List<AwardInfo>();
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foreach (var item in items)
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{
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list.Add(item.ToAwardInfo());
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}
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return list;
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}
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}
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79
Hotfix/Game/Mail/Components/MailComponentSystem.cs
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79
Hotfix/Game/Mail/Components/MailComponentSystem.cs
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@@ -0,0 +1,79 @@
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Entitas.Interface;
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using Fantasy.Helper;
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namespace NB.Game;
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public class MailComponentDestroySystem : DestroySystem<MailComponent>
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{
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protected override void Destroy(MailComponent self)
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{
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foreach (var (_, mail) in self.Mails)
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{
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mail.Dispose();
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}
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self.Mails.Clear();
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self.Timer.Clear();
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}
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}
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public static class MailComponentSystem
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{
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public static async FTask Add(this MailComponent self, Mail mail, bool sync)
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{
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mail.CreateTime = TimeHelper.Now;
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mail.ExpireTime = TimeHelper.Now + MailComponent.MaxExpireTime;
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if (self.Mails.Count >= MailComponent.MaxMailCount)
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{
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//删除最老的邮件
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var (_, value) = self.Timer.First();
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foreach (var removeId in value)
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{
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await self.Remove(removeId, sync);
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}
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}
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self.Mails.Add(mail.Id, mail);
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self.Timer.Add(mail.ExpireTime, mail.Id);
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if (sync)
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{
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//同步客户端
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self.Scene.NetworkMessagingComponent.SendInnerRoute(0,new Game2C_HaveMail()
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{
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Mail = mail.ToMailInfo(),
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});
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}
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await self.Scene.World.DataBase.Save(self);
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Log.Info($"MailComponent Add id:{self.Id} mailId:{mail.Id} count:{self.Mails.Count}");
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}
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public static async FTask<uint> Remove(this MailComponent self, long mailId, bool sync)
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{
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if (!self.Mails.Remove(mailId, out var mail))
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{
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return 1;
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}
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self.Timer.RemoveValue(mail.ExpireTime, mail.Id);
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mail.Dispose();
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if (sync)
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{
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//同步客户端
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self.Scene.NetworkMessagingComponent.SendInnerRoute(0,new Game2C_MailState()
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{
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MailState = (int)MailState.Deleted,
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MailId = mailId,
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});
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}
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await self.Scene.World.DataBase.Save(self);
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Log.Info($"MailComponent Remove id:{self.Id} mailId:{mail.Id} count:{self.Mails.Count}");
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return 0;
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}
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}
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22
Hotfix/Game/Mail/Entity/MailBoxSystem.cs
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22
Hotfix/Game/Mail/Entity/MailBoxSystem.cs
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@@ -0,0 +1,22 @@
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using Fantasy.Entitas.Interface;
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namespace NB.Game;
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public class MailBoxDestroySystem : DestroySystem<MailBox>
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{
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protected override void Destroy(MailBox self)
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{
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if (self.Mail != null)
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{
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self.Mail.Dispose();
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self.Mail = null;
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}
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self.BoxType = MailBoxType.None;
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self.CreateTime = 0;
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self.ExpireTime = 0;
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self.SendAccountId = 0;
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self.AccountId.Clear();
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self.Received.Clear();
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}
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}
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53
Hotfix/Game/Mail/Entity/MailSystem.cs
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53
Hotfix/Game/Mail/Entity/MailSystem.cs
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@@ -0,0 +1,53 @@
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using Fantasy;
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using Fantasy.Entitas.Interface;
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namespace NB.Game;
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public class MailDestroySystem : DestroySystem<Mail>
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{
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protected override void Destroy(Mail self)
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{
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self.OwnerId = 0;
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self.Title = string.Empty;
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self.Content = string.Empty;
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self.ExpireTime = 0;
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self.CreateTime = 0;
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self.State = MailState.None;
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self.MailType = MailType.None;
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foreach (var item in self.Items)
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{
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item.Dispose();
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}
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self.Items.Clear();
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}
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}
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public static class MailSystem
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{
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public static MailInfo ToMailInfo(this Mail mail)
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{
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return new MailInfo()
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{
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Id = mail.Id,
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Title = mail.Title,
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Content = mail.Content,
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ExpireTime = mail.ExpireTime,
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CreateTime = mail.CreateTime,
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MailState = (int)mail.State,
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MailType = (int)mail.MailType,
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Items = mail.Items.ToAwardInfo()
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};
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}
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public static List<MailInfo> ToMailInfo(this List<Mail> mails)
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{
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var list = new List<MailInfo>();
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foreach (var mail in mails)
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{
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list.Add(mail.ToMailInfo());
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}
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return list;
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}
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}
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55
Hotfix/Game/Mail/Helper/MailBoxFactory.cs
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55
Hotfix/Game/Mail/Helper/MailBoxFactory.cs
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@@ -0,0 +1,55 @@
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using Fantasy;
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using Fantasy.Entitas;
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using Fantasy.Helper;
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namespace NB.Game;
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public static class MailBoxFactory
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{
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/// <summary>
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/// 创建一个邮件箱
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="sendAccountId"></param>
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/// <param name="mail"></param>
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/// <param name="expireTime"></param>
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/// <param name="accountIds"></param>
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/// <returns></returns>
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public static MailBox Create(Scene scene, long sendAccountId, Mail mail, int expireTime, List<long> accountIds)
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{
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var mailBox = Entity.Create<MailBox>(scene, true, true);
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mailBox.SendAccountId = sendAccountId;
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mailBox.Mail = mail;
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mailBox.ExpireTime = TimeHelper.Now + expireTime;
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mailBox.CreateTime = TimeHelper.Now;
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if (accountIds == null || accountIds.Count <= 0)
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{
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return mailBox;
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}
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foreach (var accountId in accountIds)
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{
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mailBox.AccountId.Add(accountId);
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}
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return mailBox;
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}
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/// <summary>
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/// 创建一个邮件箱
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="sendAccountId"></param>
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/// <param name="expireTime"></param>
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/// <param name="accountIds"></param>
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/// <param name="title"></param>
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/// <param name="content"></param>
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/// <param name="items"></param>
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/// <returns></returns>
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public static MailBox Create(Scene scene, long sendAccountId, int expireTime, List<long> accountIds, string title,
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string content, List<AwardItem> items = null)
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{
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var mail = MailFactory.Create(scene, title, content, items);
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return Create(scene, sendAccountId, mail, expireTime, accountIds);
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}
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}
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30
Hotfix/Game/Mail/Helper/MailFactory.cs
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30
Hotfix/Game/Mail/Helper/MailFactory.cs
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@@ -0,0 +1,30 @@
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using Fantasy;
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using Fantasy.Entitas;
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using Fantasy.Helper;
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using Fantasy.Serialize;
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namespace NB.Game;
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public static class MailFactory
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{
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private static readonly ISerialize _serializer = SerializerManager.GetSerializer(FantasySerializerType.Bson);
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public static Mail Create(Scene scene, string title, string content, List<AwardItem> items = null)
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{
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var mail = Entity.Create<Mail>(scene, true, true);
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mail.Title = title;
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mail.Content = content;
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mail.State = MailState.Unread;
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mail.CreateTime = TimeHelper.Now;
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if (items != null && items.Count > 0)
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{
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foreach (var item in items)
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{
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mail.Items.Add(_serializer.Clone(item));
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}
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}
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return mail;
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}
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}
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31
Hotfix/Game/Mail/Helper/MailHelper.cs
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31
Hotfix/Game/Mail/Helper/MailHelper.cs
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@@ -0,0 +1,31 @@
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using Fantasy;
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using Fantasy.Async;
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namespace NB.Game;
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/// <summary>
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/// 发送邮件接口
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/// </summary>
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public static class MailHelper
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{
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public static async FTask Send(Scene scene, MailBox mailBox)
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{
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if (mailBox.BoxType == MailBoxType.None)
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{
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Log.Error("不支持的邮件类型");
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return;
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}
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switch (mailBox.BoxType)
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{
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case MailBoxType.All:
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{
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break;
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}
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case MailBoxType.Specify:
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{
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break;
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}
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}
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}
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}
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@@ -12,4 +12,8 @@
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<ProjectReference Include="..\Fantasy\Fantasy.Net\Fantasy.Net\Fantasy.Net.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Game\Mail\Handler\" />
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</ItemGroup>
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</Project>
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Block a user