增加相关协议

This commit is contained in:
2025-07-31 23:57:32 +08:00
parent 6b113cf32b
commit 96f22a3e48
27 changed files with 770 additions and 63 deletions

View File

@@ -192,4 +192,96 @@ namespace Fantasy
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求邮件列表
/// </summary>
[ProtoContract]
public partial class C2Game_GetMailsRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Game_GetMailsRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_GetMailsRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_GetMailsRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_GetMailsResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_GetMailsRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
}
/// <summary>
/// 获取邮件列表响应
/// </summary>
[ProtoContract]
public partial class Game2C_GetMailsResponse : AMessage, ICustomRouteResponse, IProto
{
public static Game2C_GetMailsResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_GetMailsResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Mail.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_GetMailsResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_GetMailsResponse; }
[ProtoMember(1)]
public List<MailInfo> Mail = new List<MailInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 新邮件推送
/// </summary>
[ProtoContract]
public partial class Game2C_HaveMail : AMessage, ICustomRouteMessage, IProto
{
public static Game2C_HaveMail Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_HaveMail>();
}
public override void Dispose()
{
Mail = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_HaveMail>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_HaveMail; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public MailInfo Mail { get; set; }
}
[ProtoContract]
public partial class Game2C_MailState : AMessage, ICustomRouteMessage, IProto
{
public static Game2C_MailState Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_MailState>();
}
public override void Dispose()
{
MailState = default;
MailId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_MailState>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_MailState; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int MailState { get; set; }
[ProtoMember(2)]
public long MailId { get; set; }
}
}