饭太稀
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21
Hotfix/Outer/Addresable/M2M_SendUnitRequestHandler.cs
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21
Hotfix/Outer/Addresable/M2M_SendUnitRequestHandler.cs
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using System;
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using Fantasy.Async;
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using Fantasy.Network.Interface;
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using Fantasy.Network.Route;
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namespace Fantasy;
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public class M2M_SendUnitRequestHandler : RouteRPC<Scene, M2M_SendUnitRequest, M2M_SendUnitResponse>
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{
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protected override async FTask Run(Scene scene, M2M_SendUnitRequest request, M2M_SendUnitResponse response, Action reply)
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{
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var requestUnit = request.Unit;
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// 反序列化Unit,把Unit注册到框架中
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requestUnit.Deserialize(scene);
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// 解锁这个Unit的Addressable消息,解锁后,Gate上缓存的消息会发送到这里。
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// 由于AddressableMessageComponent不支持存数据库,所以在发送Unit的时候,会自动把这个给忽略掉。
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// 所以需要再次手动的添加下才可以。
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await requestUnit.AddComponent<AddressableMessageComponent>().UnLock("M2M_SendUnitRequestHandler");
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Log.Debug($"传送完成 {scene.SceneConfigId}");
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}
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}
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